libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
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ControllerInputMapping.h
Go to the documentation of this file.
1#pragma once
2
3#include <string>
4#include "ControllerMapping.h"
5
6namespace Ship {
7
31} // namespace Ship
Base class for controller mappings that represent a physical input.
Definition ControllerInputMapping.h:16
virtual std::string GetPhysicalInputName()
Returns a human-readable name for the physical input this mapping represents.
ControllerInputMapping(PhysicalDeviceType physicalDeviceType)
Constructs a ControllerInputMapping for the given physical device type.
Base class for all controller mappings.
Definition ControllerMapping.h:20
Core namespace for the libultraship engine framework.
Definition gfx_direct3d_common.h:14
PhysicalDeviceType
Identifies the category of a physical input device.
Definition PhysicalDeviceType.h:11