libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
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GuiTextureFactory.h
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1#pragma once
2
5
6namespace Ship {
7
12 public:
19 std::shared_ptr<IResource> ReadResource(std::shared_ptr<File> file,
20 std::shared_ptr<Ship::ResourceInitData> initData) override;
21};
22}; // namespace Ship
Factory for deserializing version-0 binary GuiTexture resources from archive files.
Definition GuiTextureFactory.h:11
std::shared_ptr< IResource > ReadResource(std::shared_ptr< File > file, std::shared_ptr< Ship::ResourceInitData > initData) override
Reads a GuiTexture resource from a binary archive file.
ResourceFactory specialization for binary-format resource files.
Definition ResourceFactoryBinary.h:13
Core namespace for the libultraship engine framework.
Definition gfx_direct3d_common.h:14