libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
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LUS::Controller Member List

This is the complete list of members for LUS::Controller, including all inherited members.

AddDefaultMappings(PhysicalDeviceType physicalDeviceType)Ship::Controller
ClearAllMappings()Ship::Controller
ClearAllMappingsForDeviceType(PhysicalDeviceType physicalDeviceType)Ship::Controller
Connect()Ship::Controller
ControlDevice(uint8_t portIndex)Ship::ControlDevice
Controller(uint8_t portIndex, std::vector< CONTROLLERBUTTONS_T > bitmasks, std::shared_ptr< Ship::ConsoleVariable > consoleVariable=nullptr, std::shared_ptr< Ship::ControlDeck > controlDeck=nullptr, std::shared_ptr< Ship::Window > window=nullptr)LUS::Controller
Ship::Controller::Controller(uint8_t portIndex, std::vector< CONTROLLERBUTTONS_T > bitmasks, std::shared_ptr< ConsoleVariable > consoleVariable=nullptr, std::shared_ptr< ControlDeck > controlDeck=nullptr, std::shared_ptr< Window > window=nullptr)Ship::Controller
Disconnect()Ship::Controller
GetAllButtons()Ship::Controller
GetAllMappings()Ship::Controller
GetButton(CONTROLLERBUTTONS_T bitmask)Ship::Controller
GetButtonByBitmask(CONTROLLERBUTTONS_T bitmask)Ship::Controller
GetGyro()Ship::Controller
GetLED()Ship::Controller
GetLeftStick()Ship::Controller
GetPortIndex()Ship::Controller
GetRightStick()Ship::Controller
GetRumble()Ship::Controller
HasConfig()Ship::Controller
HasMappingsForPhysicalDeviceType(PhysicalDeviceType physicalDeviceType)Ship::Controller
IsConnected() constShip::Controller
mButtonsShip::Controllerprotected
mConsoleVariableShip::Controllerprotected
mControlDeckShip::Controllerprotected
mPortIndexShip::ControlDeviceprotected
mWindowShip::Controllerprotected
ProcessKeyboardEvent(KbEventType eventType, KbScancode scancode)Ship::Controller
ProcessMouseButtonEvent(bool isPressed, MouseBtn button)Ship::Controller
ReadToPad(void *pad) overrideLUS::Controllervirtual
ReloadAllMappingsFromConfig()Ship::Controller
SetControlDeck(std::shared_ptr< ControlDeck > controlDeck)Ship::Controller
~ControlDevice()Ship::ControlDevicevirtual
~Controller()Ship::Controller