libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
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LUS::ControllerDefaultMappings Member List

This is the complete list of members for LUS::ControllerDefaultMappings, including all inherited members.

ControllerDefaultMappings(std::unordered_map< CONTROLLERBUTTONS_T, std::unordered_set< Ship::KbScancode > > defaultKeyboardKeyToButtonMappings, std::unordered_map< Ship::StickIndex, std::vector< std::pair< Ship::Direction, Ship::KbScancode > > > defaultKeyboardKeyToAxisDirectionMappings, std::unordered_map< CONTROLLERBUTTONS_T, std::unordered_set< SDL_GameControllerButton > > defaultSDLButtonToButtonMappings, std::unordered_map< Ship::StickIndex, std::vector< std::pair< Ship::Direction, SDL_GameControllerButton > > > defaultSDLButtonToAxisDirectionMappings, std::unordered_map< CONTROLLERBUTTONS_T, std::vector< std::pair< SDL_GameControllerAxis, int32_t > > > defaultSDLAxisDirectionToButtonMappings, std::unordered_map< Ship::StickIndex, std::vector< std::pair< Ship::Direction, std::pair< SDL_GameControllerAxis, int32_t > > > > defaultSDLAxisDirectionToAxisDirectionMappings)LUS::ControllerDefaultMappings
ControllerDefaultMappings()LUS::ControllerDefaultMappings
GetDefaultKeyboardKeyToAxisDirectionMappings()Ship::ControllerDefaultMappings
GetDefaultKeyboardKeyToButtonMappings()Ship::ControllerDefaultMappings
GetDefaultSDLAxisDirectionToAxisDirectionMappings()Ship::ControllerDefaultMappings
GetDefaultSDLAxisDirectionToButtonMappings()Ship::ControllerDefaultMappings
GetDefaultSDLButtonToAxisDirectionMappings()Ship::ControllerDefaultMappings
GetDefaultSDLButtonToButtonMappings()Ship::ControllerDefaultMappings
SetDefaultKeyboardKeyToAxisDirectionMappings(std::unordered_map< StickIndex, std::vector< std::pair< Direction, KbScancode > > > defaultKeyboardKeyToAxisDirectionMappings)Ship::ControllerDefaultMappingsprotectedvirtual
SetDefaultSDLAxisDirectionToAxisDirectionMappings(std::unordered_map< StickIndex, std::vector< std::pair< Direction, std::pair< SDL_GameControllerAxis, int32_t > > > > defaultSDLAxisDirectionToAxisDirectionMappings)Ship::ControllerDefaultMappingsprotectedvirtual
SetDefaultSDLButtonToAxisDirectionMappings(std::unordered_map< StickIndex, std::vector< std::pair< Direction, SDL_GameControllerButton > > > defaultSDLButtonToAxisDirectionMappings)Ship::ControllerDefaultMappingsprotectedvirtual
~ControllerDefaultMappings()LUS::ControllerDefaultMappings