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libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
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This is the complete list of members for LUS::ControllerDefaultMappings, including all inherited members.
| ControllerDefaultMappings(std::unordered_map< CONTROLLERBUTTONS_T, std::unordered_set< Ship::KbScancode > > defaultKeyboardKeyToButtonMappings, std::unordered_map< Ship::StickIndex, std::vector< std::pair< Ship::Direction, Ship::KbScancode > > > defaultKeyboardKeyToAxisDirectionMappings, std::unordered_map< CONTROLLERBUTTONS_T, std::unordered_set< SDL_GameControllerButton > > defaultSDLButtonToButtonMappings, std::unordered_map< Ship::StickIndex, std::vector< std::pair< Ship::Direction, SDL_GameControllerButton > > > defaultSDLButtonToAxisDirectionMappings, std::unordered_map< CONTROLLERBUTTONS_T, std::vector< std::pair< SDL_GameControllerAxis, int32_t > > > defaultSDLAxisDirectionToButtonMappings, std::unordered_map< Ship::StickIndex, std::vector< std::pair< Ship::Direction, std::pair< SDL_GameControllerAxis, int32_t > > > > defaultSDLAxisDirectionToAxisDirectionMappings) | LUS::ControllerDefaultMappings | |
| ControllerDefaultMappings() | LUS::ControllerDefaultMappings | |
| GetDefaultKeyboardKeyToAxisDirectionMappings() | Ship::ControllerDefaultMappings | |
| GetDefaultKeyboardKeyToButtonMappings() | Ship::ControllerDefaultMappings | |
| GetDefaultSDLAxisDirectionToAxisDirectionMappings() | Ship::ControllerDefaultMappings | |
| GetDefaultSDLAxisDirectionToButtonMappings() | Ship::ControllerDefaultMappings | |
| GetDefaultSDLButtonToAxisDirectionMappings() | Ship::ControllerDefaultMappings | |
| GetDefaultSDLButtonToButtonMappings() | Ship::ControllerDefaultMappings | |
| SetDefaultKeyboardKeyToAxisDirectionMappings(std::unordered_map< StickIndex, std::vector< std::pair< Direction, KbScancode > > > defaultKeyboardKeyToAxisDirectionMappings) | Ship::ControllerDefaultMappings | protectedvirtual |
| SetDefaultSDLAxisDirectionToAxisDirectionMappings(std::unordered_map< StickIndex, std::vector< std::pair< Direction, std::pair< SDL_GameControllerAxis, int32_t > > > > defaultSDLAxisDirectionToAxisDirectionMappings) | Ship::ControllerDefaultMappings | protectedvirtual |
| SetDefaultSDLButtonToAxisDirectionMappings(std::unordered_map< StickIndex, std::vector< std::pair< Direction, SDL_GameControllerButton > > > defaultSDLButtonToAxisDirectionMappings) | Ship::ControllerDefaultMappings | protectedvirtual |
| ~ControllerDefaultMappings() | LUS::ControllerDefaultMappings |