libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
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AudioChannelsSetting.h
Go to the documentation of this file.
1#pragma once
2
15
22 switch (setting) {
23 case audioStereo:
24 return "Stereo";
25 case audioMatrix51:
26 return "5.1 Matrix";
27 case audioRaw51:
28 return "5.1 Raw";
29 default:
30 return "Unknown";
31 }
32}
AudioChannelsSetting
Selects the number and arrangement of output audio channels.
Definition AudioChannelsSetting.h:9
@ audioMax
Sentinel value; do not use as an audio mode.
Definition AudioChannelsSetting.h:13
@ audioRaw51
5.1 surround using raw 6-channel game output without matrix decoding.
Definition AudioChannelsSetting.h:12
@ audioMatrix51
5.1 surround produced by decoding a stereo signal through a sound matrix.
Definition AudioChannelsSetting.h:11
@ audioStereo
Standard 2-channel stereo output (L, R).
Definition AudioChannelsSetting.h:10
const char * AudioChannelsSettingName(AudioChannelsSetting setting)
Returns a human-readable name for the given AudioChannelsSetting.
Definition AudioChannelsSetting.h:21