libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
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ConnectedPhysicalDeviceManager.h File Reference
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <string>
#include <SDL2/SDL.h>
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Classes

class  Ship::ConnectedPhysicalDeviceManager
 Tracks connected SDL game controllers and manages per-port ignore lists. More...
 

Namespaces

namespace  Ship
 Core namespace for the libultraship engine framework.