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libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
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#include <unordered_map>#include <unordered_set>#include <vector>#include <string>#include <SDL2/SDL.h>Go to the source code of this file.
Classes | |
| class | Ship::ConnectedPhysicalDeviceManager |
| Tracks connected SDL game controllers and manages per-port ignore lists. More... | |
Namespaces | |
| namespace | Ship |
| Core namespace for the libultraship engine framework. | |