libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
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MatrixFactory.h
Go to the documentation of this file.
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#pragma once
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#include "
ship/resource/Resource.h
"
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#include "
ship/resource/ResourceFactoryBinary.h
"
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namespace
Fast
{
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class
ResourceFactoryBinaryMatrixV0
final :
public
Ship::ResourceFactoryBinary
{
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public
:
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std::shared_ptr<Ship::IResource>
ReadResource
(std::shared_ptr<Ship::File> file,
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std::shared_ptr<Ship::ResourceInitData> initData)
override
;
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};
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}
// namespace Fast
ResourceFactoryBinary.h
Resource.h
Fast::ResourceFactoryBinaryMatrixV0
Definition
MatrixFactory.h:7
Fast::ResourceFactoryBinaryMatrixV0::ReadResource
std::shared_ptr< Ship::IResource > ReadResource(std::shared_ptr< Ship::File > file, std::shared_ptr< Ship::ResourceInitData > initData) override
Deserializes a File into an IResource.
Ship::ResourceFactoryBinary
ResourceFactory specialization for binary-format resource files.
Definition
ResourceFactoryBinary.h:13
Fast
Definition
gfx_direct3d_common.h:19
include
fast
resource
factory
MatrixFactory.h
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