15 using Resource::Resource;
Typed resource base class that provides a strongly-typed pointer accessor.
Definition Resource.h:73
Resource type representing a shader program source.
Definition Shader.h:13
Shader()
Default-constructs an empty Shader resource.
std::string Data
Shader source code.
Definition Shader.h:35
void * GetPointer() override
Returns a pointer to the internal shader source string object.
size_t GetPointerSize() override
Returns the size in bytes of the shader source string.
Core namespace for the libultraship engine framework.
Definition gfx_direct3d_common.h:14