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libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
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Resource type representing a shader program source. More...
#include <Shader.h>
Public Member Functions | |
| Shader () | |
| Default-constructs an empty Shader resource. | |
| void * | GetPointer () override |
| Returns a pointer to the internal shader source string object. | |
| size_t | GetPointerSize () override |
| Returns the size in bytes of the shader source string. | |
Public Member Functions inherited from Ship::Resource< void > | |
| void * | GetRawPointer () override |
| Returns a type-erased raw pointer to the underlying resource data. | |
| IResource (std::shared_ptr< ResourceInitData > initData) | |
| Constructs an IResource with the given initialization data. | |
Public Member Functions inherited from Ship::IResource | |
| IResource (std::shared_ptr< ResourceInitData > initData) | |
| Constructs an IResource with the given initialization data. | |
| virtual | ~IResource () |
| bool | IsDirty () |
| Returns true if the resource has been marked dirty. | |
| void | Dirty () |
| Marks the resource as dirty. | |
| std::shared_ptr< ResourceInitData > | GetInitData () |
| Returns the initialization data used to load this resource. | |
Public Attributes | |
| std::string | Data |
| Shader source code. | |
Additional Inherited Members | |
Static Public Attributes inherited from Ship::IResource | |
| static const std::string | gAltAssetPrefix = "alt/" |
| Path prefix that identifies an "alt asset" override. | |
Resource type representing a shader program source.
The shader source code is stored as a string and exposed through the typed Resource interface. Use ResourceType::Shader when registering a factory for this type.
| Ship::Shader::Shader | ( | ) |
Default-constructs an empty Shader resource.
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overridevirtual |
Returns a pointer to the internal shader source string object.
void* that is actually std::string* (i.e. &Data). Cast to std::string* to use the string, or call .data() on the dereferenced pointer to obtain the raw character buffer. Implements Ship::Resource< void >.
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overridevirtual |
Returns the size in bytes of the shader source string.
Implements Ship::IResource.
| std::string Ship::Shader::Data |
Shader source code.