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libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
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#include <memory>#include <filesystem>#include <string>#include <vector>#include <unordered_set>#include <spdlog/spdlog.h>#include "ship/window/MouseStateManager.h"#include "ship/controller/controldevice/controller/mapping/keyboard/KeyboardScancodes.h"#include "ship/core/Component.h"Go to the source code of this file.
Classes | |
| struct | Ship::Coords |
| Identifies the graphics/windowing backend in use. More... | |
| struct | Ship::CoordsF |
| Floating-point pixel coordinates. More... | |
| struct | Ship::WindowRect |
| Screen-space rectangle in integer pixels. More... | |
| class | Ship::Window |
| Abstract base class for the application window and rendering surface. More... | |
Namespaces | |
| namespace | Ship |
| Core namespace for the libultraship engine framework. | |