libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
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ResourceType.h
Go to the documentation of this file.
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#pragma once
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namespace
Fast
{
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enum class
ResourceType
{
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None
= 0x00000000,
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DisplayList
= 0x4F444C54,
// ODLT
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Light
= 0x46669697,
// LGTS
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Matrix
= 0x4F4D5458,
// OMTX
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Texture
= 0x4F544558,
// OTEX
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Vertex
= 0x4F565458,
// OVTX
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};
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}
// namespace Fast
Fast::DisplayList
Definition
DisplayList.h:9
Fast::Light
Definition
Light.h:51
Fast::Matrix
Definition
Matrix.h:7
Fast::Texture
Definition
Texture.h:24
Fast::Vertex
Definition
Vertex.h:9
Fast
Definition
gfx_direct3d_common.h:19
Fast::ResourceType
ResourceType
Definition
ResourceType.h:5
Fast::ResourceType::None
@ None
include
fast
resource
ResourceType.h
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