libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
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ResourceType.h
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1#pragma once
2
3namespace Fast {
4
5enum class ResourceType {
6 None = 0x00000000,
7
8 DisplayList = 0x4F444C54, // ODLT
9 Light = 0x46669697, // LGTS
10 Matrix = 0x4F4D5458, // OMTX
11 Texture = 0x4F544558, // OTEX
12 Vertex = 0x4F565458, // OVTX
13};
14} // namespace Fast
Definition DisplayList.h:9
Definition Light.h:51
Definition Matrix.h:7
Definition Texture.h:24
Definition Vertex.h:9
Definition gfx_direct3d_common.h:19
ResourceType
Definition ResourceType.h:5