libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
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lus_gbi.h
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1#pragma once
2#include <stdint.h>
3namespace Fast {
4#define OPCODE(x) (int8_t)(x)
5
6#include "f3dex.h"
7#include "f3dex2.h"
8
9/* RDP commands: */
10constexpr int8_t RDP_G_SETCIMG = OPCODE(0xff); /* -1 */
11constexpr int8_t RDP_G_SETZIMG = OPCODE(0xfe); /* -2 */
12constexpr int8_t RDP_G_SETTIMG = OPCODE(0xfd); /* -3 */
13constexpr int8_t RDP_G_SETCOMBINE = OPCODE(0xfc); /* -4 */
14constexpr int8_t RDP_G_SETENVCOLOR = OPCODE(0xfb); /* -5 */
15constexpr int8_t RDP_G_SETPRIMCOLOR = OPCODE(0xfa); /* -6 */
16constexpr int8_t RDP_G_SETBLENDCOLOR = OPCODE(0xf9); /* -7 */
17constexpr int8_t RDP_G_SETFOGCOLOR = OPCODE(0xf8); /* -8 */
18constexpr int8_t RDP_G_SETFILLCOLOR = OPCODE(0xf7); /* -9 */
19constexpr int8_t RDP_G_FILLRECT = OPCODE(0xf6); /* -10 */
20constexpr int8_t RDP_G_SETTILE = OPCODE(0xf5); /* -11 */
21constexpr int8_t RDP_G_LOADTILE = OPCODE(0xf4); /* -12 */
22constexpr int8_t RDP_G_LOADBLOCK = OPCODE(0xf3); /* -13 */
23constexpr int8_t RDP_G_SETTILESIZE = OPCODE(0xf2); /* -14 */
24constexpr int8_t RDP_G_LOADTLUT = OPCODE(0xf0); /* -16 */
25constexpr int8_t RDP_G_RDPSETOTHERMODE = OPCODE(0xef); /* -17 */
26constexpr int8_t RDP_G_SETPRIMDEPTH = OPCODE(0xee); /* -18 */
27constexpr int8_t RDP_G_SETSCISSOR = OPCODE(0xed); /* -19 */
28constexpr int8_t RDP_G_SETCONVERT = OPCODE(0xec); /* -20 */
29constexpr int8_t RDP_G_SETKEYR = OPCODE(0xeb); /* -21 */
30constexpr int8_t RDP_G_SETKEYGB = OPCODE(0xea); /* -22 */
31constexpr int8_t RDP_G_RDPFULLSYNC = OPCODE(0xe9); /* -23 */
32constexpr int8_t RDP_G_RDPTILESYNC = OPCODE(0xe8); /* -24 */
33constexpr int8_t RDP_G_RDPPIPESYNC = OPCODE(0xe7); /* -25 */
34constexpr int8_t RDP_G_RDPLOADSYNC = OPCODE(0xe6); /* -26 */
35constexpr int8_t RDP_G_TEXRECTFLIP = OPCODE(0xe5); /* -27 */
36constexpr int8_t RDP_G_TEXRECT = OPCODE(0xe4); /* -28 */
37
38// CUSTOM OTR COMMANDS
39constexpr int8_t OTR_G_SETTIMG_OTR_HASH = OPCODE(0x20);
40constexpr int8_t OTR_G_SETFB = OPCODE(0x21);
41constexpr int8_t OTR_G_RESETFB = OPCODE(0x22);
42constexpr int8_t OTR_G_SETTIMG_FB = OPCODE(0x23);
43constexpr int8_t OTR_G_VTX_OTR_FILEPATH = OPCODE(0x24);
44constexpr int8_t OTR_G_SETTIMG_OTR_FILEPATH = OPCODE(0x25);
45constexpr int8_t OTR_G_TRI1_OTR = OPCODE(0x26);
46constexpr int8_t OTR_G_DL_OTR_FILEPATH = OPCODE(0x27);
47constexpr int8_t OTR_G_PUSHCD = OPCODE(0x28);
48constexpr int8_t OTR_G_MTX_OTR_FILEPATH = OPCODE(0x29);
49constexpr int8_t OTR_G_DL_OTR_HASH = OPCODE(0x31);
50constexpr int8_t OTR_G_VTX_OTR_HASH = OPCODE(0x32);
51constexpr int8_t OTR_G_MARKER = OPCODE(0x33);
52constexpr int8_t OTR_G_INVALTEXCACHE = OPCODE(0x34);
53constexpr int8_t OTR_G_BRANCH_Z_OTR = OPCODE(0x35);
54constexpr int8_t OTR_G_MTX_OTR = OPCODE(0x36);
55constexpr int8_t OTR_G_TEXRECT_WIDE = OPCODE(0x37);
56constexpr int8_t OTR_G_FILLWIDERECT = OPCODE(0x38);
57
58/* GFX Effects */
59
60// RDP Cmd
61constexpr int8_t OTR_G_SETGRAYSCALE = OPCODE(0x39);
62constexpr int8_t OTR_G_EXTRAGEOMETRYMODE = OPCODE(0x3a);
63constexpr int8_t OTR_G_COPYFB = OPCODE(0x3b);
64constexpr int8_t OTR_G_IMAGERECT = OPCODE(0x3c);
65constexpr int8_t OTR_G_DL_INDEX = OPCODE(0x3d);
66constexpr int8_t OTR_G_READFB = OPCODE(0x3e);
67constexpr int8_t OTR_G_REGBLENDEDTEX = OPCODE(0x3f);
68constexpr int8_t OTR_G_SETINTENSITY = OPCODE(0x40);
69constexpr int8_t OTR_G_MOVEMEM_HASH = OPCODE(0x42);
70constexpr int8_t OTR_G_PUSH_SHADER = OPCODE(0x43);
71constexpr int8_t OTR_G_POP_SHADER = OPCODE(0x44);
72constexpr int8_t RDP_G_SETTILESIZE_INTERP = OPCODE(0x45);
73constexpr int8_t RDP_G_SETTARGETINTERPINDEX = OPCODE(0x46);
74constexpr int8_t RDP_G_LOADBLOCK_WIDE = OPCODE(0x47);
75constexpr int8_t RDP_G_VTX_WIDE = OPCODE(0x48);
76constexpr int8_t RDP_G_TRI1_WIDE = OPCODE(0x49);
77
78/*
79 * The following commands are the "generated" RDP commands; the user
80 * never sees them, the RSP microcode generates them.
81 *
82 * The layout of the bits is magical, to save work in the ucode.
83 * These id's are -56, -52, -54, -50, -55, -51, -53, -49, ...
84 * edge, shade, texture, zbuff bits: estz
85 */
86#define G_TRI_FILL 0xc8 /* fill triangle: 11001000 */
87#define G_TRI_SHADE 0xcc /* shade triangle: 11001100 */
88#define G_TRI_TXTR 0xca /* texture triangle: 11001010 */
89#define G_TRI_SHADE_TXTR 0xce /* shade, texture triangle: 11001110 */
90#define G_TRI_FILL_ZBUFF 0xc9 /* fill, zbuff triangle: 11001001 */
91#define G_TRI_SHADE_ZBUFF 0xcd /* shade, zbuff triangle: 11001101 */
92#define G_TRI_TXTR_ZBUFF 0xcb /* texture, zbuff triangle: 11001011 */
93#define G_TRI_SHADE_TXTR_ZBUFF 0xcf /* shade, txtr, zbuff trngl: 11001111 */
94
95/*
96 * A TRI_FILL triangle is just the edges. You need to set the DP
97 * to use primcolor, in order to see anything. (it is NOT a triangle
98 * that gets rendered in 'fill mode'. Triangles can't be rendered
99 * in 'fill mode')
100 *
101 * A TRI_SHADE is a gouraud triangle that has colors interpolated.
102 * Flat-shaded triangles (from the software) are still gouraud shaded,
103 * it's just the colors are all the same and the deltas are 0.
104 *
105 * Other triangle types, and combinations are more obvious.
106 */
107
108/* masks to build RDP triangle commands: */
109#define G_RDP_TRI_FILL_MASK 0x08
110#define G_RDP_TRI_SHADE_MASK 0x04
111#define G_RDP_TRI_TXTR_MASK 0x02
112#define G_RDP_TRI_ZBUFF_MASK 0x01
113
114/*
115 * HACK:
116 * This is a dreadful hack. For version 1.0 hardware, there are still
117 * some 'bowtie' hangs. This parameter can be increased to avoid
118 * the hangs. Every increase of 4 chops one scanline off of every
119 * triangle. Values of 4,8,12 should be sufficient to avoid any
120 * bowtie hang.
121 *
122 * Change this value, then recompile ALL of your program (including static
123 * display lists!)
124 *
125 * THIS WILL BE REMOVED FOR HARDWARE VERSION 2.0!
126 */
127#define BOWTIE_VAL 0
128
129/* gets added to RDP command, in order to test for addres fixup: */
130#define G_RDP_ADDR_FIXUP 3 /* |RDP cmds| <= this, do addr fixup */
131#ifdef _LANGUAGE_ASSEMBLY
132#define G_RDP_TEXRECT_CHECK ((-1 * G_TEXRECTFLIP) & 0xff)
133#endif
134
135/* macros for command parsing: */
136#define GDMACMD(x) (x)
137#define GIMMCMD(x) = OPCODE(G_IMMFIRST - (x))
138#define GRDPCMD(x) (0xff - (x))
139
140#define G_DMACMDSIZ 128
141#define G_IMMCMDSIZ 64
142#define G_RDPCMDSIZ 64
143
144/*
145 * Coordinate shift values, number of bits of fraction
146 */
147#define G_TEXTURE_IMAGE_FRAC 2
148#define G_TEXTURE_SCALE_FRAC 16
149#define G_SCALE_FRAC 8
150#define G_ROTATE_FRAC 16
151
152/*
153 * Parameters to graphics commands
154 */
155
156/*
157 * Data packing macros
158 */
159
160/*
161 * Maximum z-buffer value, used to initialize the z-buffer.
162 * Note : this number is NOT the viewport z-scale constant.
163 * See the comment next to G_MAXZ for more info.
164 */
165#define G_MAXFBZ 0x3fff /* 3b exp, 11b mantissa */
166
167#define GPACK_RGBA5551(r, g, b, a) ((((r) << 8) & 0xf800) | (((g) << 3) & 0x7c0) | (((b) >> 2) & 0x3e) | ((a)&0x1))
168#define GPACK_ZDZ(z, dz) ((z) << 2 | (dz))
169
170/*
171 * flags for G_SETGEOMETRYMODE
172 * (this rendering state is maintained in RSP)
173 *
174 * DO NOT USE THE LOW 8 BITS OF GEOMETRYMODE:
175 * The weird bit-ordering is for the micro-code: the lower byte
176 * can be OR'd in with G_TRI_SHADE (11001100) to construct
177 * the triangle command directly. Don't break it...
178 *
179 * DO NOT USE THE HIGH 8 BITS OF GEOMETRYMODE:
180 * The high byte is OR'd with 0x703 to form the clip code mask.
181 * If it is set to 0x04, this will cause near clipping to occur.
182 * If it is zero, near clipping will not occur.
183 *
184 * Further explanation:
185 * G_SHADE is necessary in order to see the color that you passed
186 * down with the vertex. If G_SHADE isn't set, you need to set the DP
187 * appropriately and use primcolor to see anything.
188 *
189 * G_SHADING_SMOOTH enabled means use all 3 colors of the triangle.
190 * If it is not set, then do 'flat shading', where only one vertex color
191 * is used (and all 3 vertices are set to that same color by the ucode)
192 * See the man page for gSP1Triangle().
193 *
194 */
195
196#define G_ZBUFFER 0x00000001
197#define G_SHADE 0x00000004
198#define G_FOG 0x00010000
199#define G_LIGHTING 0x00020000
200#define G_TEXTURE_GEN 0x00040000
201#define G_TEXTURE_GEN_LINEAR 0x00080000
202#define G_LOD 0x00100000
203#define G_LIGHTING_POSITIONAL 0x00400000
204
205/*
206 * G_EXTRAGEOMETRY flags: set extra custom geometry modes
207 */
208#define G_EX_INVERT_CULLING 0x00000001
209#define G_EX_ALWAYS_EXECUTE_BRANCH 0x00000002
210
211/*
212 * G_SETIMG fmt: set image formats
213 */
214#define G_IM_FMT_RGBA 0
215#define G_IM_FMT_YUV 1
216#define G_IM_FMT_CI 2
217#define G_IM_FMT_IA 3
218#define G_IM_FMT_I 4
219
220/*
221 * G_SETIMG siz: set image pixel size
222 */
223#define G_IM_SIZ_4b 0
224#define G_IM_SIZ_8b 1
225#define G_IM_SIZ_16b 2
226#define G_IM_SIZ_32b 3
227#define G_IM_SIZ_DD 5
228
229#define G_IM_SIZ_4b_BYTES 0
230#define G_IM_SIZ_4b_TILE_BYTES G_IM_SIZ_4b_BYTES
231#define G_IM_SIZ_4b_LINE_BYTES G_IM_SIZ_4b_BYTES
232
233#define G_IM_SIZ_8b_BYTES 1
234#define G_IM_SIZ_8b_TILE_BYTES G_IM_SIZ_8b_BYTES
235#define G_IM_SIZ_8b_LINE_BYTES G_IM_SIZ_8b_BYTES
236
237#define G_IM_SIZ_16b_BYTES 2
238#define G_IM_SIZ_16b_TILE_BYTES G_IM_SIZ_16b_BYTES
239#define G_IM_SIZ_16b_LINE_BYTES G_IM_SIZ_16b_BYTES
240
241#define G_IM_SIZ_32b_BYTES 4
242#define G_IM_SIZ_32b_TILE_BYTES 2
243#define G_IM_SIZ_32b_LINE_BYTES 2
244
245#define G_IM_SIZ_4b_LOAD_BLOCK G_IM_SIZ_16b
246#define G_IM_SIZ_8b_LOAD_BLOCK G_IM_SIZ_16b
247#define G_IM_SIZ_16b_LOAD_BLOCK G_IM_SIZ_16b
248#define G_IM_SIZ_32b_LOAD_BLOCK G_IM_SIZ_32b
249
250#define G_IM_SIZ_4b_SHIFT 2
251#define G_IM_SIZ_8b_SHIFT 1
252#define G_IM_SIZ_16b_SHIFT 0
253#define G_IM_SIZ_32b_SHIFT 0
254
255#define G_IM_SIZ_4b_INCR 3
256#define G_IM_SIZ_8b_INCR 1
257#define G_IM_SIZ_16b_INCR 0
258#define G_IM_SIZ_32b_INCR 0
259
260/*
261 * Texturing macros
262 */
263
264/* These are also defined defined above for Sprite Microcode */
265
266#define G_TX_LOADTILE 7
267#define G_TX_RENDERTILE 0
268
269#define G_TX_NOMIRROR 0
270#define G_TX_WRAP 0
271#define G_TX_MIRROR 0x1
272#define G_TX_CLAMP 0x2
273#define G_TX_NOMASK 0
274#define G_TX_NOLOD 0
275
276/*
277 * G_SETCOMBINE: color combine modes
278 */
279/* Color combiner constants: */
280#define G_CCMUX_COMBINED 0
281#define G_CCMUX_TEXEL0 1
282#define G_CCMUX_TEXEL1 2
283#define G_CCMUX_PRIMITIVE 3
284#define G_CCMUX_SHADE 4
285#define G_CCMUX_ENVIRONMENT 5
286#define G_CCMUX_CENTER 6
287#define G_CCMUX_SCALE 6
288#define G_CCMUX_COMBINED_ALPHA 7
289#define G_CCMUX_TEXEL0_ALPHA 8
290#define G_CCMUX_TEXEL1_ALPHA 9
291#define G_CCMUX_PRIMITIVE_ALPHA 10
292#define G_CCMUX_SHADE_ALPHA 11
293#define G_CCMUX_ENV_ALPHA 12
294#define G_CCMUX_LOD_FRACTION 13
295#define G_CCMUX_PRIM_LOD_FRAC 14
296#define G_CCMUX_NOISE 7
297#define G_CCMUX_K4 7
298#define G_CCMUX_K5 15
299#define G_CCMUX_1 6
300#define G_CCMUX_0 31
301/* Chroma-key center/scale and YUV-convert K4/K5 combiner inputs. */
302#define G_CCMUX_KEY_CENTER 20
303#define G_CCMUX_KEY_SCALE 21
304#define G_CCMUX_CONVERT_K4 22
305#define G_CCMUX_CONVERT_K5 23
306
307/* Alpha combiner constants: */
308#define G_ACMUX_COMBINED 0
309#define G_ACMUX_TEXEL0 1
310#define G_ACMUX_TEXEL1 2
311#define G_ACMUX_PRIMITIVE 3
312#define G_ACMUX_SHADE 4
313#define G_ACMUX_ENVIRONMENT 5
314#define G_ACMUX_LOD_FRACTION 0
315#define G_ACMUX_PRIM_LOD_FRAC 6
316#define G_ACMUX_1 6
317#define G_ACMUX_0 7
318
319/* typical CC cycle 1 modes */
320#define G_CC_PRIMITIVE 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE
321#define G_CC_SHADE 0, 0, 0, SHADE, 0, 0, 0, SHADE
322#define G_CC_MODULATEI TEXEL0, 0, SHADE, 0, 0, 0, 0, SHADE
323#define G_CC_MODULATEIA TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0
324#define G_CC_MODULATEIDECALA TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0
325#define G_CC_MODULATERGB G_CC_MODULATEI
326#define G_CC_MODULATERGBA G_CC_MODULATEIA
327#define G_CC_MODULATERGBDECALA G_CC_MODULATEIDECALA
328#define G_CC_MODULATEI_PRIM TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE
329#define G_CC_MODULATEIA_PRIM TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0
330#define G_CC_MODULATEIDECALA_PRIM TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, TEXEL0
331#define G_CC_MODULATERGB_PRIM G_CC_MODULATEI_PRIM
332#define G_CC_MODULATERGBA_PRIM G_CC_MODULATEIA_PRIM
333#define G_CC_MODULATERGBDECALA_PRIM G_CC_MODULATEIDECALA_PRIM
334#define G_CC_DECALRGB 0, 0, 0, TEXEL0, 0, 0, 0, SHADE
335#define G_CC_DECALRGBA 0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0
336#define G_CC_BLENDI ENVIRONMENT, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE
337#define G_CC_BLENDIA ENVIRONMENT, SHADE, TEXEL0, SHADE, TEXEL0, 0, SHADE, 0
338#define G_CC_BLENDIDECALA ENVIRONMENT, SHADE, TEXEL0, SHADE, 0, 0, 0, TEXEL0
339#define G_CC_BLENDRGBA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, SHADE
340#define G_CC_BLENDRGBDECALA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, TEXEL0
341#define G_CC_ADDRGB 1, 0, TEXEL0, SHADE, 0, 0, 0, SHADE
342#define G_CC_ADDRGBDECALA 1, 0, TEXEL0, SHADE, 0, 0, 0, TEXEL0
343#define G_CC_REFLECTRGB ENVIRONMENT, 0, TEXEL0, SHADE, 0, 0, 0, SHADE
344#define G_CC_REFLECTRGBDECALA ENVIRONMENT, 0, TEXEL0, SHADE, 0, 0, 0, TEXEL0
345#define G_CC_HILITERGB PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE
346#define G_CC_HILITERGBA PRIMITIVE, SHADE, TEXEL0, SHADE, PRIMITIVE, SHADE, TEXEL0, SHADE
347#define G_CC_HILITERGBDECALA PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, TEXEL0
348#define G_CC_SHADEDECALA 0, 0, 0, SHADE, 0, 0, 0, TEXEL0
349#define G_CC_BLENDPE PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, SHADE, 0
350#define G_CC_BLENDPEDECALA PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, TEXEL0
351
352/* oddball modes */
353#define _G_CC_BLENDPE ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, SHADE, 0
354#define _G_CC_BLENDPEDECALA ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, 0, 0, 0, TEXEL0
355#define _G_CC_TWOCOLORTEX PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE
356/* used for 1-cycle sparse mip-maps, primitive color has color of lowest LOD */
357#define _G_CC_SPARSEST PRIMITIVE, TEXEL0, LOD_FRACTION, TEXEL0, PRIMITIVE, TEXEL0, LOD_FRACTION, TEXEL0
358#define G_CC_TEMPLERP TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0
359
360/* typical CC cycle 1 modes, usually followed by other cycle 2 modes */
361#define G_CC_TRILERP TEXEL1, TEXEL0, LOD_FRACTION, TEXEL0, TEXEL1, TEXEL0, LOD_FRACTION, TEXEL0
362#define G_CC_INTERFERENCE TEXEL0, 0, TEXEL1, 0, TEXEL0, 0, TEXEL1, 0
363
364/*
365 * One-cycle color convert operation
366 */
367#define G_CC_1CYUV2RGB TEXEL0, K4, K5, TEXEL0, 0, 0, 0, SHADE
368
369/*
370 * NOTE: YUV2RGB expects TF step1 color conversion to occur in 2nd clock.
371 * Therefore, CC looks for step1 results in TEXEL1
372 */
373#define G_CC_YUV2RGB TEXEL1, K4, K5, TEXEL1, 0, 0, 0, 0
374
375/* typical CC cycle 2 modes */
376#define G_CC_PASS2 0, 0, 0, COMBINED, 0, 0, 0, COMBINED
377#define G_CC_MODULATEI2 COMBINED, 0, SHADE, 0, 0, 0, 0, SHADE
378#define G_CC_MODULATEIA2 COMBINED, 0, SHADE, 0, COMBINED, 0, SHADE, 0
379#define G_CC_MODULATERGB2 G_CC_MODULATEI2
380#define G_CC_MODULATERGBA2 G_CC_MODULATEIA2
381#define G_CC_MODULATEI_PRIM2 COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE
382#define G_CC_MODULATEIA_PRIM2 COMBINED, 0, PRIMITIVE, 0, COMBINED, 0, PRIMITIVE, 0
383#define G_CC_MODULATERGB_PRIM2 G_CC_MODULATEI_PRIM2
384#define G_CC_MODULATERGBA_PRIM2 G_CC_MODULATEIA_PRIM2
385#define G_CC_DECALRGB2 0, 0, 0, COMBINED, 0, 0, 0, SHADE
386/*
387 * ?
388#define G_CC_DECALRGBA2 COMBINED, SHADE, COMBINED_ALPHA, SHADE, 0, 0, 0, SHADE
389*/
390#define G_CC_BLENDI2 ENVIRONMENT, SHADE, COMBINED, SHADE, 0, 0, 0, SHADE
391#define G_CC_BLENDIA2 ENVIRONMENT, SHADE, COMBINED, SHADE, COMBINED, 0, SHADE, 0
392#define G_CC_CHROMA_KEY2 TEXEL0, CENTER, SCALE, 0, 0, 0, 0, 0
393#define G_CC_HILITERGB2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, SHADE
394#define G_CC_HILITERGBA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, ENVIRONMENT, COMBINED, TEXEL0, COMBINED
395#define G_CC_HILITERGBDECALA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, TEXEL0
396#define G_CC_HILITERGBPASSA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, COMBINED
397
398/*
399 * G_SETOTHERMODE_L sft: shift count
400 */
401#define G_MDSFT_ALPHACOMPARE 0
402#define G_MDSFT_ZSRCSEL 2
403#define G_MDSFT_RENDERMODE 3
404#define G_MDSFT_BLENDER 16
405
406/*
407 * G_SETOTHERMODE_H sft: shift count
408 */
409#define G_MDSFT_BLENDMASK 0 /* unsupported */
410#define G_MDSFT_ALPHADITHER 4
411#define G_MDSFT_RGBDITHER 6
412
413#define G_MDSFT_COMBKEY 8
414#define G_MDSFT_TEXTCONV 9
415#define G_MDSFT_TEXTFILT 12
416#define G_MDSFT_TEXTLUT 14
417#define G_MDSFT_TEXTLOD 16
418#define G_MDSFT_TEXTDETAIL 17
419#define G_MDSFT_TEXTPERSP 19
420#define G_MDSFT_CYCLETYPE 20
421#define G_MDSFT_COLORDITHER 22 /* unsupported in HW 2.0 */
422#define G_MDSFT_PIPELINE 23
423
424/* G_SETOTHERMODE_H gPipelineMode */
425#define G_PM_1PRIMITIVE (1 << G_MDSFT_PIPELINE)
426#define G_PM_NPRIMITIVE (0 << G_MDSFT_PIPELINE)
427
428/* G_SETOTHERMODE_H gSetCycleType */
429#define G_CYC_1CYCLE (0 << G_MDSFT_CYCLETYPE)
430#define G_CYC_2CYCLE (1 << G_MDSFT_CYCLETYPE)
431#define G_CYC_COPY (2 << G_MDSFT_CYCLETYPE)
432#define G_CYC_FILL (3 << G_MDSFT_CYCLETYPE)
433
434/* G_SETOTHERMODE_H gSetTexturePersp */
435#define G_TP_NONE (0 << G_MDSFT_TEXTPERSP)
436#define G_TP_PERSP (1 << G_MDSFT_TEXTPERSP)
437
438/* G_SETOTHERMODE_H gSetTextureDetail */
439#define G_TD_CLAMP (0 << G_MDSFT_TEXTDETAIL)
440#define G_TD_SHARPEN (1 << G_MDSFT_TEXTDETAIL)
441#define G_TD_DETAIL (2 << G_MDSFT_TEXTDETAIL)
442
443/* G_SETOTHERMODE_H gSetTextureLOD */
444#define G_TL_TILE (0 << G_MDSFT_TEXTLOD)
445#define G_TL_LOD (1 << G_MDSFT_TEXTLOD)
446
447/* G_SETOTHERMODE_H gSetTextureLUT */
448#define G_TT_NONE (0 << G_MDSFT_TEXTLUT)
449#define G_TT_RGBA16 (2 << G_MDSFT_TEXTLUT)
450#define G_TT_IA16 (3 << G_MDSFT_TEXTLUT)
451
452/* G_SETOTHERMODE_H gSetTextureFilter */
453#define G_TF_POINT (0 << G_MDSFT_TEXTFILT)
454#define G_TF_AVERAGE (3 << G_MDSFT_TEXTFILT)
455#define G_TF_BILERP (2 << G_MDSFT_TEXTFILT)
456
457/* G_SETOTHERMODE_H gSetTextureConvert */
458#define G_TC_CONV (0 << G_MDSFT_TEXTCONV)
459#define G_TC_FILTCONV (5 << G_MDSFT_TEXTCONV)
460#define G_TC_FILT (6 << G_MDSFT_TEXTCONV)
461
462/* G_SETOTHERMODE_H gSetCombineKey */
463#define G_CK_NONE (0 << G_MDSFT_COMBKEY)
464#define G_CK_KEY (1 << G_MDSFT_COMBKEY)
465
466/* G_SETOTHERMODE_H gSetColorDither */
467#define G_CD_MAGICSQ (0 << G_MDSFT_RGBDITHER)
468#define G_CD_BAYER (1 << G_MDSFT_RGBDITHER)
469#define G_CD_NOISE (2 << G_MDSFT_RGBDITHER)
470
471#ifndef _HW_VERSION_1
472#define G_CD_DISABLE (3 << G_MDSFT_RGBDITHER)
473#define G_CD_ENABLE G_CD_NOISE /* HW 1.0 compatibility mode */
474#else
475#define G_CD_ENABLE (1 << G_MDSFT_COLORDITHER)
476#define G_CD_DISABLE (0 << G_MDSFT_COLORDITHER)
477#endif
478
479/* G_SETOTHERMODE_H gSetAlphaDither */
480#define G_AD_PATTERN (0 << G_MDSFT_ALPHADITHER)
481#define G_AD_NOTPATTERN (1 << G_MDSFT_ALPHADITHER)
482#define G_AD_NOISE (2 << G_MDSFT_ALPHADITHER)
483#define G_AD_DISABLE (3 << G_MDSFT_ALPHADITHER)
484
485/* G_SETOTHERMODE_L gSetAlphaCompare */
486#define G_AC_NONE (0 << G_MDSFT_ALPHACOMPARE)
487#define G_AC_THRESHOLD (1 << G_MDSFT_ALPHACOMPARE)
488#define G_AC_DITHER (3 << G_MDSFT_ALPHACOMPARE)
489
490/* G_SETOTHERMODE_L gSetDepthSource */
491#define G_ZS_PIXEL (0 << G_MDSFT_ZSRCSEL)
492#define G_ZS_PRIM (1 << G_MDSFT_ZSRCSEL)
493
494/* G_SETOTHERMODE_L gSetRenderMode */
495#define AA_EN 0x8
496#define Z_CMP 0x10
497#define Z_UPD 0x20
498#define IM_RD 0x40
499#define CLR_ON_CVG 0x80
500#define CVG_DST_CLAMP 0
501#define CVG_DST_WRAP 0x100
502#define CVG_DST_FULL 0x200
503#define CVG_DST_SAVE 0x300
504#define ZMODE_OPA 0
505#define ZMODE_INTER 0x400
506#define ZMODE_XLU 0x800
507#define ZMODE_DEC 0xc00
508#define CVG_X_ALPHA 0x1000
509#define ALPHA_CVG_SEL 0x2000
510#define FORCE_BL 0x4000
511#define TEX_EDGE 0x0000 /* used to be 0x8000 */
512
513#define G_BL_CLR_IN 0
514#define G_BL_CLR_MEM 1
515#define G_BL_CLR_BL 2
516#define G_BL_CLR_FOG 3
517#define G_BL_1MA 0
518#define G_BL_A_MEM 1
519#define G_BL_A_IN 0
520#define G_BL_A_FOG 1
521#define G_BL_A_SHADE 2
522#define G_BL_1 2
523#define G_BL_0 3
524
525#define GBL_c1(m1a, m1b, m2a, m2b) (uint32_t)(m1a) << 30 | (m1b) << 26 | (m2a) << 22 | (m2b) << 18
526#define GBL_c2(m1a, m1b, m2a, m2b) (m1a) << 28 | (m1b) << 24 | (m2a) << 20 | (m2b) << 16
527
528#define RM_AA_ZB_OPA_SURF(clk) \
529 AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | ALPHA_CVG_SEL | \
530 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
531
532#define RM_RA_ZB_OPA_SURF(clk) \
533 AA_EN | Z_CMP | Z_UPD | CVG_DST_CLAMP | ZMODE_OPA | ALPHA_CVG_SEL | \
534 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
535
536#define RM_AA_ZB_XLU_SURF(clk) \
537 AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | FORCE_BL | ZMODE_XLU | \
538 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
539
540#define RM_AA_ZB_OPA_DECAL(clk) \
541 AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | ALPHA_CVG_SEL | ZMODE_DEC | \
542 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
543
544#define RM_RA_ZB_OPA_DECAL(clk) \
545 AA_EN | Z_CMP | CVG_DST_WRAP | ALPHA_CVG_SEL | ZMODE_DEC | \
546 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
547
548#define RM_AA_ZB_XLU_DECAL(clk) \
549 AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | FORCE_BL | ZMODE_DEC | \
550 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
551
552#define RM_AA_ZB_OPA_INTER(clk) \
553 AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | ALPHA_CVG_SEL | ZMODE_INTER | \
554 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
555
556#define RM_RA_ZB_OPA_INTER(clk) \
557 AA_EN | Z_CMP | Z_UPD | CVG_DST_CLAMP | ALPHA_CVG_SEL | ZMODE_INTER | \
558 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
559
560#define RM_AA_ZB_XLU_INTER(clk) \
561 AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | FORCE_BL | ZMODE_INTER | \
562 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
563
564#define RM_AA_ZB_XLU_LINE(clk) \
565 AA_EN | Z_CMP | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | FORCE_BL | ZMODE_XLU | \
566 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
567
568#define RM_AA_ZB_DEC_LINE(clk) \
569 AA_EN | Z_CMP | IM_RD | CVG_DST_SAVE | CVG_X_ALPHA | ALPHA_CVG_SEL | FORCE_BL | ZMODE_DEC | \
570 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
571
572#define RM_AA_ZB_TEX_EDGE(clk) \
573 AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \
574 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
575
576#define RM_AA_ZB_TEX_INTER(clk) \
577 AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_INTER | TEX_EDGE | \
578 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
579
580#define RM_AA_ZB_SUB_SURF(clk) \
581 AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_FULL | ZMODE_OPA | ALPHA_CVG_SEL | \
582 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
583
584#define RM_AA_ZB_PCL_SURF(clk) \
585 AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | G_AC_DITHER | \
586 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
587
588#define RM_AA_ZB_OPA_TERR(clk) \
589 AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | ALPHA_CVG_SEL | \
590 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
591
592#define RM_AA_ZB_TEX_TERR(clk) \
593 AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \
594 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
595
596#define RM_AA_ZB_SUB_TERR(clk) \
597 AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_FULL | ZMODE_OPA | ALPHA_CVG_SEL | \
598 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
599
600#define RM_AA_OPA_SURF(clk) \
601 AA_EN | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | ALPHA_CVG_SEL | \
602 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
603
604#define RM_RA_OPA_SURF(clk) \
605 AA_EN | CVG_DST_CLAMP | ZMODE_OPA | ALPHA_CVG_SEL | GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
606
607#define RM_AA_XLU_SURF(clk) \
608 AA_EN | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | FORCE_BL | ZMODE_OPA | \
609 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
610
611#define RM_AA_XLU_LINE(clk) \
612 AA_EN | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | FORCE_BL | ZMODE_OPA | \
613 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
614
615#define RM_AA_DEC_LINE(clk) \
616 AA_EN | IM_RD | CVG_DST_FULL | CVG_X_ALPHA | ALPHA_CVG_SEL | FORCE_BL | ZMODE_OPA | \
617 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
618
619#define RM_AA_TEX_EDGE(clk) \
620 AA_EN | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \
621 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
622
623#define RM_AA_SUB_SURF(clk) \
624 AA_EN | IM_RD | CVG_DST_FULL | ZMODE_OPA | ALPHA_CVG_SEL | \
625 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
626
627#define RM_AA_PCL_SURF(clk) \
628 AA_EN | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | G_AC_DITHER | GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
629
630#define RM_AA_OPA_TERR(clk) \
631 AA_EN | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | ALPHA_CVG_SEL | \
632 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
633
634#define RM_AA_TEX_TERR(clk) \
635 AA_EN | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \
636 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
637
638#define RM_AA_SUB_TERR(clk) \
639 AA_EN | IM_RD | CVG_DST_FULL | ZMODE_OPA | ALPHA_CVG_SEL | \
640 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
641
642#define RM_ZB_OPA_SURF(clk) \
643 Z_CMP | Z_UPD | CVG_DST_FULL | ALPHA_CVG_SEL | ZMODE_OPA | \
644 GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
645
646#define RM_ZB_XLU_SURF(clk) \
647 Z_CMP | IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_XLU | GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
648
649#define RM_ZB_OPA_DECAL(clk) \
650 Z_CMP | CVG_DST_FULL | ALPHA_CVG_SEL | ZMODE_DEC | GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
651
652#define RM_ZB_XLU_DECAL(clk) \
653 Z_CMP | IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_DEC | GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
654
655#define RM_ZB_CLD_SURF(clk) \
656 Z_CMP | IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_XLU | GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
657
658#define RM_ZB_OVL_SURF(clk) \
659 Z_CMP | IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_DEC | GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
660
661#define RM_ZB_PCL_SURF(clk) \
662 Z_CMP | Z_UPD | CVG_DST_FULL | ZMODE_OPA | G_AC_DITHER | GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)
663
664#define RM_OPA_SURF(clk) CVG_DST_CLAMP | FORCE_BL | ZMODE_OPA | GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)
665
666#define RM_XLU_SURF(clk) \
667 IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_OPA | GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
668
669#define RM_TEX_EDGE(clk) \
670 CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | FORCE_BL | ZMODE_OPA | TEX_EDGE | AA_EN | \
671 GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)
672
673#define RM_CLD_SURF(clk) \
674 IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_OPA | GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
675
676#define RM_PCL_SURF(clk) \
677 CVG_DST_FULL | FORCE_BL | ZMODE_OPA | G_AC_DITHER | GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)
678
679#define RM_ADD(clk) \
680 IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_OPA | GBL_c##clk(G_BL_CLR_IN, G_BL_A_FOG, G_BL_CLR_MEM, G_BL_1)
681
682#define RM_NOOP(clk) GBL_c##clk(0, 0, 0, 0)
683
684#define RM_VISCVG(clk) IM_RD | FORCE_BL | GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_BL, G_BL_A_MEM)
685
686/* for rendering to an 8-bit framebuffer */
687#define RM_OPA_CI(clk) CVG_DST_CLAMP | ZMODE_OPA | GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)
688
689#define G_RM_AA_ZB_OPA_SURF RM_AA_ZB_OPA_SURF(1)
690#define G_RM_AA_ZB_OPA_SURF2 RM_AA_ZB_OPA_SURF(2)
691#define G_RM_AA_ZB_XLU_SURF RM_AA_ZB_XLU_SURF(1)
692#define G_RM_AA_ZB_XLU_SURF2 RM_AA_ZB_XLU_SURF(2)
693#define G_RM_AA_ZB_OPA_DECAL RM_AA_ZB_OPA_DECAL(1)
694#define G_RM_AA_ZB_OPA_DECAL2 RM_AA_ZB_OPA_DECAL(2)
695#define G_RM_AA_ZB_XLU_DECAL RM_AA_ZB_XLU_DECAL(1)
696#define G_RM_AA_ZB_XLU_DECAL2 RM_AA_ZB_XLU_DECAL(2)
697#define G_RM_AA_ZB_OPA_INTER RM_AA_ZB_OPA_INTER(1)
698#define G_RM_AA_ZB_OPA_INTER2 RM_AA_ZB_OPA_INTER(2)
699#define G_RM_AA_ZB_XLU_INTER RM_AA_ZB_XLU_INTER(1)
700#define G_RM_AA_ZB_XLU_INTER2 RM_AA_ZB_XLU_INTER(2)
701#define G_RM_AA_ZB_XLU_LINE RM_AA_ZB_XLU_LINE(1)
702#define G_RM_AA_ZB_XLU_LINE2 RM_AA_ZB_XLU_LINE(2)
703#define G_RM_AA_ZB_DEC_LINE RM_AA_ZB_DEC_LINE(1)
704#define G_RM_AA_ZB_DEC_LINE2 RM_AA_ZB_DEC_LINE(2)
705#define G_RM_AA_ZB_TEX_EDGE RM_AA_ZB_TEX_EDGE(1)
706#define G_RM_AA_ZB_TEX_EDGE2 RM_AA_ZB_TEX_EDGE(2)
707#define G_RM_AA_ZB_TEX_INTER RM_AA_ZB_TEX_INTER(1)
708#define G_RM_AA_ZB_TEX_INTER2 RM_AA_ZB_TEX_INTER(2)
709#define G_RM_AA_ZB_SUB_SURF RM_AA_ZB_SUB_SURF(1)
710#define G_RM_AA_ZB_SUB_SURF2 RM_AA_ZB_SUB_SURF(2)
711#define G_RM_AA_ZB_PCL_SURF RM_AA_ZB_PCL_SURF(1)
712#define G_RM_AA_ZB_PCL_SURF2 RM_AA_ZB_PCL_SURF(2)
713#define G_RM_AA_ZB_OPA_TERR RM_AA_ZB_OPA_TERR(1)
714#define G_RM_AA_ZB_OPA_TERR2 RM_AA_ZB_OPA_TERR(2)
715#define G_RM_AA_ZB_TEX_TERR RM_AA_ZB_TEX_TERR(1)
716#define G_RM_AA_ZB_TEX_TERR2 RM_AA_ZB_TEX_TERR(2)
717#define G_RM_AA_ZB_SUB_TERR RM_AA_ZB_SUB_TERR(1)
718#define G_RM_AA_ZB_SUB_TERR2 RM_AA_ZB_SUB_TERR(2)
719
720#define G_RM_RA_ZB_OPA_SURF RM_RA_ZB_OPA_SURF(1)
721#define G_RM_RA_ZB_OPA_SURF2 RM_RA_ZB_OPA_SURF(2)
722#define G_RM_RA_ZB_OPA_DECAL RM_RA_ZB_OPA_DECAL(1)
723#define G_RM_RA_ZB_OPA_DECAL2 RM_RA_ZB_OPA_DECAL(2)
724#define G_RM_RA_ZB_OPA_INTER RM_RA_ZB_OPA_INTER(1)
725#define G_RM_RA_ZB_OPA_INTER2 RM_RA_ZB_OPA_INTER(2)
726
727#define G_RM_AA_OPA_SURF RM_AA_OPA_SURF(1)
728#define G_RM_AA_OPA_SURF2 RM_AA_OPA_SURF(2)
729#define G_RM_AA_XLU_SURF RM_AA_XLU_SURF(1)
730#define G_RM_AA_XLU_SURF2 RM_AA_XLU_SURF(2)
731#define G_RM_AA_XLU_LINE RM_AA_XLU_LINE(1)
732#define G_RM_AA_XLU_LINE2 RM_AA_XLU_LINE(2)
733#define G_RM_AA_DEC_LINE RM_AA_DEC_LINE(1)
734#define G_RM_AA_DEC_LINE2 RM_AA_DEC_LINE(2)
735#define G_RM_AA_TEX_EDGE RM_AA_TEX_EDGE(1)
736#define G_RM_AA_TEX_EDGE2 RM_AA_TEX_EDGE(2)
737#define G_RM_AA_SUB_SURF RM_AA_SUB_SURF(1)
738#define G_RM_AA_SUB_SURF2 RM_AA_SUB_SURF(2)
739#define G_RM_AA_PCL_SURF RM_AA_PCL_SURF(1)
740#define G_RM_AA_PCL_SURF2 RM_AA_PCL_SURF(2)
741#define G_RM_AA_OPA_TERR RM_AA_OPA_TERR(1)
742#define G_RM_AA_OPA_TERR2 RM_AA_OPA_TERR(2)
743#define G_RM_AA_TEX_TERR RM_AA_TEX_TERR(1)
744#define G_RM_AA_TEX_TERR2 RM_AA_TEX_TERR(2)
745#define G_RM_AA_SUB_TERR RM_AA_SUB_TERR(1)
746#define G_RM_AA_SUB_TERR2 RM_AA_SUB_TERR(2)
747
748#define G_RM_RA_OPA_SURF RM_RA_OPA_SURF(1)
749#define G_RM_RA_OPA_SURF2 RM_RA_OPA_SURF(2)
750
751#define G_RM_ZB_OPA_SURF RM_ZB_OPA_SURF(1)
752#define G_RM_ZB_OPA_SURF2 RM_ZB_OPA_SURF(2)
753#define G_RM_ZB_XLU_SURF RM_ZB_XLU_SURF(1)
754#define G_RM_ZB_XLU_SURF2 RM_ZB_XLU_SURF(2)
755#define G_RM_ZB_OPA_DECAL RM_ZB_OPA_DECAL(1)
756#define G_RM_ZB_OPA_DECAL2 RM_ZB_OPA_DECAL(2)
757#define G_RM_ZB_XLU_DECAL RM_ZB_XLU_DECAL(1)
758#define G_RM_ZB_XLU_DECAL2 RM_ZB_XLU_DECAL(2)
759#define G_RM_ZB_CLD_SURF RM_ZB_CLD_SURF(1)
760#define G_RM_ZB_CLD_SURF2 RM_ZB_CLD_SURF(2)
761#define G_RM_ZB_OVL_SURF RM_ZB_OVL_SURF(1)
762#define G_RM_ZB_OVL_SURF2 RM_ZB_OVL_SURF(2)
763#define G_RM_ZB_PCL_SURF RM_ZB_PCL_SURF(1)
764#define G_RM_ZB_PCL_SURF2 RM_ZB_PCL_SURF(2)
765
766#define G_RM_OPA_SURF RM_OPA_SURF(1)
767#define G_RM_OPA_SURF2 RM_OPA_SURF(2)
768#define G_RM_XLU_SURF RM_XLU_SURF(1)
769#define G_RM_XLU_SURF2 RM_XLU_SURF(2)
770#define G_RM_CLD_SURF RM_CLD_SURF(1)
771#define G_RM_CLD_SURF2 RM_CLD_SURF(2)
772#define G_RM_TEX_EDGE RM_TEX_EDGE(1)
773#define G_RM_TEX_EDGE2 RM_TEX_EDGE(2)
774#define G_RM_PCL_SURF RM_PCL_SURF(1)
775#define G_RM_PCL_SURF2 RM_PCL_SURF(2)
776#define G_RM_ADD RM_ADD(1)
777#define G_RM_ADD2 RM_ADD(2)
778#define G_RM_NOOP RM_NOOP(1)
779#define G_RM_NOOP2 RM_NOOP(2)
780#define G_RM_VISCVG RM_VISCVG(1)
781#define G_RM_VISCVG2 RM_VISCVG(2)
782#define G_RM_OPA_CI RM_OPA_CI(1)
783#define G_RM_OPA_CI2 RM_OPA_CI(2)
784
785#define G_RM_FOG_SHADE_A GBL_c1(G_BL_CLR_FOG, G_BL_A_SHADE, G_BL_CLR_IN, G_BL_1MA)
786#define G_RM_FOG_PRIM_A GBL_c1(G_BL_CLR_FOG, G_BL_A_FOG, G_BL_CLR_IN, G_BL_1MA)
787#define G_RM_PASS GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)
788
789/*
790 * G_SETCONVERT: K0-5
791 */
792#define G_CV_K0 175
793#define G_CV_K1 -43
794#define G_CV_K2 -89
795#define G_CV_K3 222
796#define G_CV_K4 114
797#define G_CV_K5 42
798
799/*
800 * G_SETSCISSOR: interlace mode
801 */
802#define G_SC_NON_INTERLACE 0
803#define G_SC_ODD_INTERLACE 3
804#define G_SC_EVEN_INTERLACE 2
805
806/* flags to inhibit pushing of the display list (on branch) */
807#define G_DL_PUSH 0x00
808#define G_DL_NOPUSH 0x01
809
810#if defined(_MSC_VER) || defined(__GNUC__)
811#define _LANGUAGE_C
812#endif
813
814/*
815 * BEGIN C-specific section: (typedef's)
816 */
817#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
818
819/*
820 * Data Structures
821 *
822 * NOTE:
823 * The DMA transfer hardware requires 64-bit aligned, 64-bit multiple-
824 * sized transfers. This important hardware optimization is unfortunately
825 * reflected in the programming interface, with some structures
826 * padded and alignment enforced.
827 *
828 * Since structures are aligned to the boundary of the "worst-case"
829 * element, we can't depend on the C compiler to align things
830 * properly.
831 *
832 * 64-bit structure alignment is enforced by wrapping structures with
833 * unions that contain a dummy "long long int". Why this works is
834 * explained in the ANSI C Spec, or on page 186 of the second edition
835 * of K&R, "The C Programming Language".
836 *
837 * The price we pay for this is a little awkwardness referencing the
838 * structures through the union. There is no memory penalty, since
839 * all the structures are at least 64-bits the dummy alignment field
840 * does not increase the size of the union.
841 *
842 * Static initialization of these union structures works because
843 * the ANSI C spec states that static initialization for unions
844 * works by using the first union element. We put the dummy alignment
845 * field last for this reason.
846 *
847 * (it's possible a newer 64-bit compiler from MIPS might make this
848 * easier with a flag, but we can't wait for it...)
849 *
850 */
851
852/*
853 * Vertex (set up for use with colors)
854 */
855typedef struct {
856#ifndef GBI_FLOATS
857 short ob[3]; /* x, y, z */
858#else
859 float ob[3]; /* x, y, z */
860#endif
861 unsigned short flag;
862 short tc[2]; /* texture coord */
863 unsigned char cn[4]; /* color & alpha */
864} F3DVtx_t;
865
866/*
867 * Vertex (set up for use with normals)
868 */
869typedef struct {
870#ifndef GBI_FLOATS
871 short ob[3]; /* x, y, z */
872#else
873 float ob[3]; /* x, y, z */
874#endif
875 unsigned short flag;
876 short tc[2]; /* texture coord */
877 signed char n[3]; /* normal */
878 unsigned char a; /* alpha */
879} F3DVtx_tn;
880
881typedef union F3DVtx {
882 F3DVtx_t v; /* Use this one for colors */
883 F3DVtx_tn n; /* Use this one for normals */
885} F3DVtx;
886
887/*
888 * Sprite structure
889 */
890
891typedef struct F3DuSprite_t {
894 short Stride;
901 /* 20 bytes for above */
902
903 /* padding to bring structure size to 64 bit allignment */
904 char dummy[4];
905
906} F3DuSprite_t;
907
908typedef union {
910
911 /* Need to make sure this is 64 bit aligned */
912 long long int force_structure_allignment[3];
913} F3DuSprite;
914
915/*
916 * Triangle face
917 */
918typedef struct {
919 unsigned char flag;
920 unsigned char v[3];
921} F3DTri;
922
923/*
924 * Viewport
925 */
926
927/*
928 *
929 * This magic value is the maximum INTEGER z-range of the hardware
930 * (there are also 16-bits of fraction, which are introduced during
931 * any transformations). This is not just a good idea, it's the law.
932 * Feeding the hardware eventual z-coordinates (after any transforms
933 * or scaling) bigger than this, will not work.
934 *
935 * This number is DIFFERENT than G_MAXFBZ, which is the maximum value
936 * you want to use to initialize the z-buffer.
937 *
938 * The reason these are different is mildly interesting, but too long
939 * to explain here. It is basically the result of optimizations in the
940 * hardware. A more generic API might hide this detail from the users,
941 * but we don't have the ucode to do that...
942 *
943 */
944#define G_MAXZ 0x03ff /* 10 bits of integer screen-Z precision */
945
946/*
947 * The viewport structure elements have 2 bits of fraction, necessary
948 * to accomodate the sub-pixel positioning scaling for the hardware.
949 * This can also be exploited to handle odd-sized viewports.
950 *
951 * Accounting for these fractional bits, using the default projection
952 * and viewing matrices, the viewport structure is initialized thusly:
953 *
954 * (SCREEN_WD/2)*4, (SCREEN_HT/2)*4, G_MAXZ, 0,
955 * (SCREEN_WD/2)*4, (SCREEN_HT/2)*4, 0, 0,
956 */
957typedef struct {
958 short vscale[4]; /* scale, 2 bits fraction */
959 short vtrans[4]; /* translate, 2 bits fraction */
960 /* both the above arrays are padded to 64-bit boundary */
961} F3DVp_t;
962
963typedef union {
966} F3DVp;
967
968/*
969 * MOVEWORD indices
970 *
971 * Each of these indexes an entry in a dmem table
972 * which points to a word in dmem in dmem where
973 * an immediate word will be stored.
974 *
975 */
976#define G_MW_MATRIX 0x00 /* NOTE: also used by movemem */
977#define G_MW_NUMLIGHT 0x02
978#define G_MW_CLIP 0x04
979#define G_MW_SEGMENT 0x06
980#define G_MW_SEGMENT_INTERP 0x07
981#define G_MW_FOG 0x08
982#define G_MW_LIGHTCOL 0x0a
983#define G_MW_PERSPNORM 0x0e
984
985/*
986 * These are offsets from the address in the dmem table
987 */
988#define G_MWO_NUMLIGHT 0x00
989#define G_MWO_CLIP_RNX 0x04
990#define G_MWO_CLIP_RNY 0x0c
991#define G_MWO_CLIP_RPX 0x14
992#define G_MWO_CLIP_RPY 0x1c
993#define G_MWO_SEGMENT_0 0x00
994#define G_MWO_SEGMENT_1 0x01
995#define G_MWO_SEGMENT_2 0x02
996#define G_MWO_SEGMENT_3 0x03
997#define G_MWO_SEGMENT_4 0x04
998#define G_MWO_SEGMENT_5 0x05
999#define G_MWO_SEGMENT_6 0x06
1000#define G_MWO_SEGMENT_7 0x07
1001#define G_MWO_SEGMENT_8 0x08
1002#define G_MWO_SEGMENT_9 0x09
1003#define G_MWO_SEGMENT_A 0x0a
1004#define G_MWO_SEGMENT_B 0x0b
1005#define G_MWO_SEGMENT_C 0x0c
1006#define G_MWO_SEGMENT_D 0x0d
1007#define G_MWO_SEGMENT_E 0x0e
1008#define G_MWO_SEGMENT_F 0x0f
1009#define G_MWO_FOG 0x00
1010#define G_MWO_aLIGHT_1 0x00
1011#define G_MWO_bLIGHT_1 0x04
1012#define G_MWO_MATRIX_XX_XY_I 0x00
1013#define G_MWO_MATRIX_XZ_XW_I 0x04
1014#define G_MWO_MATRIX_YX_YY_I 0x08
1015#define G_MWO_MATRIX_YZ_YW_I 0x0c
1016#define G_MWO_MATRIX_ZX_ZY_I 0x10
1017#define G_MWO_MATRIX_ZZ_ZW_I 0x14
1018#define G_MWO_MATRIX_WX_WY_I 0x18
1019#define G_MWO_MATRIX_WZ_WW_I 0x1c
1020#define G_MWO_MATRIX_XX_XY_F 0x20
1021#define G_MWO_MATRIX_XZ_XW_F 0x24
1022#define G_MWO_MATRIX_YX_YY_F 0x28
1023#define G_MWO_MATRIX_YZ_YW_F 0x2c
1024#define G_MWO_MATRIX_ZX_ZY_F 0x30
1025#define G_MWO_MATRIX_ZZ_ZW_F 0x34
1026#define G_MWO_MATRIX_WX_WY_F 0x38
1027#define G_MWO_MATRIX_WZ_WW_F 0x3c
1028#define G_MWO_POINT_RGBA 0x10
1029#define G_MWO_POINT_ST 0x14
1030#define G_MWO_POINT_XYSCREEN 0x18
1031#define G_MWO_POINT_ZSCREEN 0x1c
1032
1033/*
1034 * Light structure.
1035 *
1036 * Note: only directional (infinite) lights are currently supported.
1037 *
1038 * Note: the weird order is for the DMEM alignment benefit of
1039 * the microcode.
1040 *
1041 */
1042
1043typedef struct {
1044 unsigned char col[3]; /* diffuse light value (rgba) */
1045 char pad1;
1046 unsigned char colc[3]; /* copy of diffuse light value (rgba) */
1047 char pad2;
1048 signed char dir[3]; /* direction of light (normalized) */
1049 char pad3;
1050} F3DLight_t;
1051
1052typedef struct {
1053 unsigned char col[3];
1054 unsigned char unk3;
1055 unsigned char colc[3];
1056 unsigned char unk7;
1057 short pos[3];
1058 unsigned char unkE;
1060
1061typedef struct {
1062 unsigned char col[3]; /* ambient light value (rgba) */
1063 char pad1;
1064 unsigned char colc[3]; /* copy of ambient light value (rgba) */
1065 char pad2;
1066} F3DAmbient_t;
1067
1068typedef struct {
1069 int x1, y1, x2, y2; /* texture offsets for highlight 1/2 */
1070} F3DHilite_t;
1071
1072typedef union {
1075 long long int force_structure_alignment[2];
1076} F3DLight;
1077
1078typedef union {
1080 long long int force_structure_alignment[1];
1081} F3DAmbient;
1082
1083typedef struct {
1086} F3DLightsn;
1087
1088typedef struct {
1091} F3DLights0;
1092
1093typedef struct {
1096} F3DLights1;
1097
1098typedef struct {
1101} F3DLights2;
1102
1103typedef struct {
1106} F3DLights3;
1107
1108typedef struct {
1111} F3DLights4;
1112
1113typedef struct {
1116} F3DLights5;
1117
1118typedef struct {
1121} F3DLights6;
1122
1123typedef struct {
1126} F3DLights7;
1127
1128typedef struct {
1130} F3DLookAt;
1131
1132typedef union {
1134 long int force_structure_alignment[4];
1135} F3DHilite;
1136
1137#ifdef USE_GBI_TRACE
1138/*
1139 * Trace structure
1140 */
1141typedef struct {
1142 const char* file;
1143 int idx;
1144 bool valid;
1145} F3DTrace;
1146#endif
1147
1148/*
1149 * Generic Gfx Packet
1150 */
1151typedef struct {
1152 uintptr_t w0;
1153 uintptr_t w1;
1154#ifdef USE_GBI_TRACE
1156#endif
1157} F3DGwords;
1158
1159#ifdef __cplusplus
1160#ifdef USE_GBI_TRACE
1161static_assert(sizeof(F3DGwords) == 2 * sizeof(void*) + sizeof(F3DTrace), "Display list size is bad");
1162#else
1163static_assert(sizeof(F3DGwords) == 2 * sizeof(void*), "Display list size is bad");
1164#endif
1165#endif
1166
1167/*
1168 * This union is the fundamental type of the display list.
1169 * It is, by law, exactly 64 bits in size.
1170 */
1171typedef union F3DGfx {
1174} F3DGfx;
1175
1176/*===========================================================================*
1177 * GBI Commands for S2DEX microcode
1178 *===========================================================================*/
1179/* GBI Header */
1180#define G_BGLT_LOADBLOCK 0x0033
1181#define G_BGLT_LOADTILE 0xfff4
1182
1183#define G_BG_FLAG_FLIPS 0x01
1184#define G_BG_FLAG_FLIPT 0x10
1185
1186/* Non scalable background plane */
1187typedef struct {
1188 unsigned short imageX; /* x-coordinate of upper-left position of texture (u10.5) */
1189 unsigned short imageW; /* width of the texture (u10.2) */
1190 short frameX; /* upper-left position of transferred frame (s10.2) */
1191 unsigned short frameW; /* width of transferred frame (u10.2) */
1192
1193 unsigned short imageY; /* y-coordinate of upper-left position of texture (u10.5) */
1194 unsigned short imageH; /* height of the texture (u10.2) */
1195 short frameY; /* upper-left position of transferred frame (s10.2) */
1196 unsigned short frameH; /* height of transferred frame (u10.2) */
1197
1198 unsigned long long int* imagePtr; /* texture source address on DRAM */
1199 unsigned short imageLoad; /* which to use, LoadBlock or LoadTile */
1200 unsigned char imageFmt; /* format of texel - G_IM_FMT_* */
1201 unsigned char imageSiz; /* size of texel - G_IM_SIZ_* */
1202 unsigned short imagePal; /* pallet number */
1203 unsigned short imageFlip; /* right & left image inversion (Inverted by G_BG_FLAG_FLIPS) */
1204
1205 /* The following is set in the initialization routine guS2DInitBg(). There is no need for the user to set it. */
1206 unsigned short tmemW; /* TMEM width and Word size of frame 1 line.
1207 At LoadBlock, GS_PIX2TMEM(imageW/4,imageSiz)
1208 At LoadTile GS_PIX2TMEM(frameW/4,imageSiz)+1 */
1209 unsigned short tmemH; /* height of TMEM loadable at a time (s13.2) 4 times value
1210 When the normal texture, 512/tmemW*4
1211 When the CI texture, 256/tmemW*4 */
1212 unsigned short tmemLoadSH; /* SH value
1213 At LoadBlock, tmemSize/2-1
1214 At LoadTile, tmemW*16-1 */
1215 unsigned short tmemLoadTH; /* TH value or Stride value
1216 At LoadBlock, GS_CALC_DXT(tmemW)
1217 At LoadTile, tmemH-1 */
1218 unsigned short tmemSizeW; /* skip value of imagePtr for image 1-line
1219 At LoadBlock, tmemW*2
1220 At LoadTile, GS_PIX2TMEM(imageW/4,imageSiz)*2 */
1221 unsigned short tmemSize; /* skip value of imagePtr for 1-loading
1222 = tmemSizeW*tmemH */
1223} F3DuObjBg_t; /* 40 bytes */
1224
1225/* Scalable background plane */
1226typedef struct {
1227 unsigned short imageX; /* x-coordinate of upper-left position of texture (u10.5) */
1228 unsigned short imageW; /* width of texture (u10.2) */
1229 short frameX; /* upper-left position of transferred frame (s10.2) */
1230 unsigned short frameW; /* width of transferred frame (u10.2) */
1231
1232 unsigned short imageY; /* y-coordinate of upper-left position of texture (u10.5) */
1233 unsigned short imageH; /* height of texture (u10.2) */
1234 short frameY; /* upper-left position of transferred frame (s10.2) */
1235 unsigned short frameH; /* height of transferred frame (u10.2) */
1236
1237 unsigned long long int* imagePtr; /* texture source address on DRAM */
1238 unsigned short imageLoad; /* Which to use, LoadBlock or LoadTile? */
1239 unsigned char imageFmt; /* format of texel - G_IM_FMT_* */
1240 unsigned char imageSiz; /* size of texel - G_IM_SIZ_* */
1241 unsigned short imagePal; /* pallet number */
1242 unsigned short imageFlip; /* right & left image inversion (Inverted by G_BG_FLAG_FLIPS) */
1243
1244 unsigned short scaleW; /* scale value of X-direction (u5.10) */
1245 unsigned short scaleH; /* scale value of Y-direction (u5.10) */
1246 int imageYorig; /* start point of drawing on image (s20.5) */
1247
1248 unsigned char padding[4];
1249
1250} F3DuObjScaleBg_t; /* 40 bytes */
1251
1257
1258/*---------------------------------------------------------------------------*
1259 * 2D Objects
1260 *---------------------------------------------------------------------------*/
1261#define G_OBJ_FLAG_FLIPS 1 << 0 /* inversion to S-direction */
1262#define G_OBJ_FLAG_FLIPT 1 << 4 /* nversion to T-direction */
1263
1264typedef struct {
1265 short objX; /* s10.2 OBJ x-coordinate of upper-left end */
1266 unsigned short scaleW; /* u5.10 Scaling of u5.10 width direction */
1267 unsigned short imageW; /* u10.5 width of u10.5 texture (length of S-direction) */
1268 unsigned short paddingX; /* Unused - Always 0 */
1269 short objY; /* s10.2 OBJ y-coordinate of s10.2 OBJ upper-left end */
1270 unsigned short scaleH; /* u5.10 Scaling of u5.10 height direction */
1271 unsigned short imageH; /* u10.5 height of u10.5 texture (length of T-direction) */
1272 unsigned short paddingY; /* Unused - Always 0 */
1273 unsigned short imageStride; /* folding width of texel (In units of 64bit word) */
1274 unsigned short imageAdrs; /* texture header position in TMEM (In units of 64bit word) */
1275 unsigned char imageFmt; /* format of texel - G_IM_FMT_* */
1276 unsigned char imageSiz; /* size of texel - G_IM_SIZ_* */
1277 unsigned char imagePal; /* pallet number (0-7) */
1278 unsigned char imageFlags; /* The display flag - G_OBJ_FLAG_FLIP* */
1279} F3DuObjSprite_t; /* 24 bytes */
1280
1285
1286/*---------------------------------------------------------------------------*
1287 * 2D Matrix
1288 *---------------------------------------------------------------------------*/
1289typedef struct {
1290 int A, B, C, D; /* s15.16 */
1291 short X, Y; /* s10.2 */
1292 unsigned short BaseScaleX; /* u5.10 */
1293 unsigned short BaseScaleY; /* u5.10 */
1294} F3DuObjMtx_t; /* 24 bytes */
1295
1296typedef union {
1299} F3DuObjMtx;
1300
1301typedef struct {
1302 short X, Y; /* s10.2 */
1303 unsigned short BaseScaleX; /* u5.10 */
1304 unsigned short BaseScaleY; /* u5.10 */
1305} F3DuObjSubMtx_t; /* 8 bytes */
1306
1311
1312/*---------------------------------------------------------------------------*
1313 * Loading into TMEM
1314 *---------------------------------------------------------------------------*/
1315#define G_OBJLT_TXTRBLOCK 0x00001033
1316#define G_OBJLT_TXTRTILE 0x00fc1034
1317#define G_OBJLT_TLUT 0x00000030
1318
1319#define GS_TB_TSIZE(pix, siz) (GS_PIX2TMEM((pix), (siz)) - 1)
1320#define GS_TB_TLINE(pix, siz) (GS_CALC_DXT(GS_PIX2TMEM((pix), (siz))))
1321
1322typedef struct {
1323 unsigned int type; /* G_OBJLT_TXTRBLOCK divided into types */
1324 unsigned long long int* image; /* texture source address on DRAM */
1325 unsigned short tmem; /* loaded TMEM word address (8byteWORD) */
1326 unsigned short tsize; /* Texture size, Specified by macro GS_TB_TSIZE() */
1327 unsigned short tline; /* width of Texture 1-line, Specified by macro GS_TB_TLINE() */
1328 unsigned short sid; /* STATE ID Multipled by 4 (Either one of 0, 4, 8 and 12) */
1329 unsigned int flag; /* STATE flag */
1330 unsigned int mask; /* STATE mask */
1331} F3DuObjTxtrBlock_t; /* 24 bytes */
1332
1333#define GS_TT_TWIDTH(pix, siz) ((GS_PIX2TMEM((pix), (siz)) << 2) - 1)
1334#define GS_TT_THEIGHT(pix, siz) (((pix) << 2) - 1)
1335
1336typedef struct {
1337 unsigned int type; /* G_OBJLT_TXTRTILE divided into types */
1338 unsigned long long int* image; /* texture source address on DRAM */
1339 unsigned short tmem; /* loaded TMEM word address (8byteWORD)*/
1340 unsigned short twidth; /* width of Texture (Specified by macro GS_TT_TWIDTH()) */
1341 unsigned short theight; /* height of Texture (Specified by macro GS_TT_THEIGHT()) */
1342 unsigned short sid; /* STATE ID Multipled by 4 (Either one of 0, 4, 8 and 12) */
1343 unsigned int flag; /* STATE flag */
1344 unsigned int mask; /* STATE mask */
1345} F3DuObjTxtrTile_t; /* 24 bytes */
1346
1347#define GS_PAL_HEAD(head) ((head) + 256)
1348#define GS_PAL_NUM(num) ((num)-1)
1349
1350typedef struct {
1351 unsigned int type; /* G_OBJLT_TLUT divided into types */
1352 unsigned long long int* image; /* texture source address on DRAM */
1353 unsigned short phead; /* pallet number of load header (Between 256 and 511) */
1354 unsigned short pnum; /* loading pallet number -1 */
1355 unsigned short zero; /* Assign 0 all the time */
1356 unsigned short sid; /* STATE ID Multipled by 4 (Either one of 0, 4, 8 and 12)*/
1357 unsigned int flag; /* STATE flag */
1358 unsigned int mask; /* STATE mask */
1359} F3DuObjTxtrTLUT_t; /* 24 bytes */
1360
1367
1368/*---------------------------------------------------------------------------*
1369 * Loading into TMEM & 2D Objects
1370 *---------------------------------------------------------------------------*/
1371typedef struct {
1374} F3DuObjTxSprite; /* 48 bytes */
1375}
1376#endif
#define OPCODE(x)
Definition lus_gbi.h:4
Definition gfx_direct3d_common.h:19
constexpr int8_t RDP_G_LOADBLOCK_WIDE
Definition lus_gbi.h:74
constexpr int8_t OTR_G_SETTIMG_OTR_HASH
Definition lus_gbi.h:39
constexpr int8_t OTR_G_POP_SHADER
Definition lus_gbi.h:71
constexpr int8_t RDP_G_SETTIMG
Definition lus_gbi.h:12
constexpr int8_t OTR_G_VTX_OTR_HASH
Definition lus_gbi.h:50
constexpr int8_t RDP_G_SETFOGCOLOR
Definition lus_gbi.h:17
constexpr int8_t RDP_G_RDPSETOTHERMODE
Definition lus_gbi.h:25
constexpr int8_t OTR_G_READFB
Definition lus_gbi.h:66
constexpr int8_t RDP_G_TRI1_WIDE
Definition lus_gbi.h:76
constexpr int8_t RDP_G_SETENVCOLOR
Definition lus_gbi.h:14
constexpr int8_t OTR_G_SETFB
Definition lus_gbi.h:40
constexpr int8_t RDP_G_TEXRECTFLIP
Definition lus_gbi.h:35
constexpr int8_t RDP_G_SETCONVERT
Definition lus_gbi.h:28
constexpr int8_t RDP_G_SETKEYR
Definition lus_gbi.h:29
constexpr int8_t OTR_G_INVALTEXCACHE
Definition lus_gbi.h:52
constexpr int8_t RDP_G_SETTARGETINTERPINDEX
Definition lus_gbi.h:73
constexpr int8_t RDP_G_VTX_WIDE
Definition lus_gbi.h:75
constexpr int8_t RDP_G_SETPRIMCOLOR
Definition lus_gbi.h:15
constexpr int8_t RDP_G_SETZIMG
Definition lus_gbi.h:11
constexpr int8_t OTR_G_DL_OTR_HASH
Definition lus_gbi.h:49
constexpr int8_t RDP_G_SETBLENDCOLOR
Definition lus_gbi.h:16
constexpr int8_t RDP_G_FILLRECT
Definition lus_gbi.h:19
constexpr int8_t OTR_G_COPYFB
Definition lus_gbi.h:63
constexpr int8_t RDP_G_LOADTLUT
Definition lus_gbi.h:24
constexpr int8_t OTR_G_MTX_OTR_FILEPATH
Definition lus_gbi.h:48
constexpr int8_t OTR_G_PUSHCD
Definition lus_gbi.h:47
constexpr int8_t RDP_G_SETKEYGB
Definition lus_gbi.h:30
constexpr int8_t OTR_G_EXTRAGEOMETRYMODE
Definition lus_gbi.h:62
constexpr int8_t OTR_G_REGBLENDEDTEX
Definition lus_gbi.h:67
constexpr int8_t RDP_G_SETTILE
Definition lus_gbi.h:20
constexpr int8_t RDP_G_LOADBLOCK
Definition lus_gbi.h:22
constexpr int8_t OTR_G_MARKER
Definition lus_gbi.h:51
constexpr int8_t OTR_G_MOVEMEM_HASH
Definition lus_gbi.h:69
constexpr int8_t RDP_G_RDPTILESYNC
Definition lus_gbi.h:32
constexpr int8_t OTR_G_DL_OTR_FILEPATH
Definition lus_gbi.h:46
constexpr int8_t OTR_G_SETTIMG_FB
Definition lus_gbi.h:42
constexpr int8_t OTR_G_DL_INDEX
Definition lus_gbi.h:65
constexpr int8_t OTR_G_SETTIMG_OTR_FILEPATH
Definition lus_gbi.h:44
constexpr int8_t OTR_G_MTX_OTR
Definition lus_gbi.h:54
constexpr int8_t RDP_G_SETFILLCOLOR
Definition lus_gbi.h:18
constexpr int8_t OTR_G_TRI1_OTR
Definition lus_gbi.h:45
constexpr int8_t OTR_G_VTX_OTR_FILEPATH
Definition lus_gbi.h:43
constexpr int8_t RDP_G_RDPFULLSYNC
Definition lus_gbi.h:31
constexpr int8_t RDP_G_SETCOMBINE
Definition lus_gbi.h:13
constexpr int8_t RDP_G_SETCIMG
Definition lus_gbi.h:10
constexpr int8_t OTR_G_SETGRAYSCALE
Definition lus_gbi.h:61
constexpr int8_t OTR_G_BRANCH_Z_OTR
Definition lus_gbi.h:53
constexpr int8_t OTR_G_FILLWIDERECT
Definition lus_gbi.h:56
constexpr int8_t RDP_G_RDPLOADSYNC
Definition lus_gbi.h:34
constexpr int8_t RDP_G_TEXRECT
Definition lus_gbi.h:36
constexpr int8_t OTR_G_IMAGERECT
Definition lus_gbi.h:64
constexpr int8_t RDP_G_SETSCISSOR
Definition lus_gbi.h:27
constexpr int8_t OTR_G_RESETFB
Definition lus_gbi.h:41
constexpr int8_t RDP_G_RDPPIPESYNC
Definition lus_gbi.h:33
constexpr int8_t RDP_G_SETPRIMDEPTH
Definition lus_gbi.h:26
constexpr int8_t RDP_G_LOADTILE
Definition lus_gbi.h:21
constexpr int8_t OTR_G_TEXRECT_WIDE
Definition lus_gbi.h:55
constexpr int8_t RDP_G_SETTILESIZE
Definition lus_gbi.h:23
constexpr int8_t RDP_G_SETTILESIZE_INTERP
Definition lus_gbi.h:72
constexpr int8_t OTR_G_SETINTENSITY
Definition lus_gbi.h:68
constexpr int8_t OTR_G_PUSH_SHADER
Definition lus_gbi.h:70
Definition lus_gbi.h:1061
char pad2
Definition lus_gbi.h:1065
char pad1
Definition lus_gbi.h:1063
Definition lus_gbi.h:1151
F3DTrace trace
Definition lus_gbi.h:1155
uintptr_t w1
Definition lus_gbi.h:1153
uintptr_t w0
Definition lus_gbi.h:1152
Definition lus_gbi.h:1068
int x1
Definition lus_gbi.h:1069
Definition lus_gbi.h:1043
char pad1
Definition lus_gbi.h:1045
char pad2
Definition lus_gbi.h:1047
char pad3
Definition lus_gbi.h:1049
Definition lus_gbi.h:1088
F3DAmbient a
Definition lus_gbi.h:1089
Definition lus_gbi.h:1093
F3DAmbient a
Definition lus_gbi.h:1094
Definition lus_gbi.h:1098
F3DAmbient a
Definition lus_gbi.h:1099
Definition lus_gbi.h:1103
F3DAmbient a
Definition lus_gbi.h:1104
Definition lus_gbi.h:1108
F3DAmbient a
Definition lus_gbi.h:1109
Definition lus_gbi.h:1113
F3DAmbient a
Definition lus_gbi.h:1114
Definition lus_gbi.h:1118
F3DAmbient a
Definition lus_gbi.h:1119
Definition lus_gbi.h:1123
F3DAmbient a
Definition lus_gbi.h:1124
Definition lus_gbi.h:1083
F3DAmbient a
Definition lus_gbi.h:1084
Definition lus_gbi.h:1128
Definition lus_gbi.h:1052
unsigned char unk3
Definition lus_gbi.h:1054
unsigned char unk7
Definition lus_gbi.h:1056
unsigned char unkE
Definition lus_gbi.h:1058
Definition lus_gbi.h:1141
bool valid
Definition lus_gbi.h:1144
const char * file
Definition lus_gbi.h:1142
int idx
Definition lus_gbi.h:1143
Definition lus_gbi.h:918
unsigned char flag
Definition lus_gbi.h:919
Definition lus_gbi.h:957
Definition lus_gbi.h:855
unsigned short flag
Definition lus_gbi.h:861
Definition lus_gbi.h:869
unsigned char a
Definition lus_gbi.h:878
unsigned short flag
Definition lus_gbi.h:875
Definition lus_gbi.h:1187
unsigned char imageFmt
Definition lus_gbi.h:1200
unsigned short imagePal
Definition lus_gbi.h:1202
unsigned short tmemSizeW
Definition lus_gbi.h:1218
unsigned short tmemLoadSH
Definition lus_gbi.h:1212
unsigned short imageY
Definition lus_gbi.h:1193
unsigned short imageX
Definition lus_gbi.h:1188
unsigned short tmemSize
Definition lus_gbi.h:1221
unsigned short frameW
Definition lus_gbi.h:1191
unsigned short imageH
Definition lus_gbi.h:1194
short frameY
Definition lus_gbi.h:1195
unsigned char imageSiz
Definition lus_gbi.h:1201
unsigned short tmemH
Definition lus_gbi.h:1209
unsigned short imageW
Definition lus_gbi.h:1189
unsigned short imageLoad
Definition lus_gbi.h:1199
unsigned long long int * imagePtr
Definition lus_gbi.h:1198
unsigned short imageFlip
Definition lus_gbi.h:1203
unsigned short tmemW
Definition lus_gbi.h:1206
unsigned short tmemLoadTH
Definition lus_gbi.h:1215
unsigned short frameH
Definition lus_gbi.h:1196
short frameX
Definition lus_gbi.h:1190
Definition lus_gbi.h:1289
short X
Definition lus_gbi.h:1291
unsigned short BaseScaleX
Definition lus_gbi.h:1292
int A
Definition lus_gbi.h:1290
unsigned short BaseScaleY
Definition lus_gbi.h:1293
Definition lus_gbi.h:1226
unsigned char imageSiz
Definition lus_gbi.h:1240
short frameY
Definition lus_gbi.h:1234
unsigned short frameW
Definition lus_gbi.h:1230
unsigned short imageX
Definition lus_gbi.h:1227
unsigned short frameH
Definition lus_gbi.h:1235
short frameX
Definition lus_gbi.h:1229
unsigned short scaleH
Definition lus_gbi.h:1245
unsigned char imageFmt
Definition lus_gbi.h:1239
unsigned short imageFlip
Definition lus_gbi.h:1242
unsigned short scaleW
Definition lus_gbi.h:1244
unsigned long long int * imagePtr
Definition lus_gbi.h:1237
unsigned short imageW
Definition lus_gbi.h:1228
unsigned short imageH
Definition lus_gbi.h:1233
unsigned short imageLoad
Definition lus_gbi.h:1238
unsigned short imageY
Definition lus_gbi.h:1232
int imageYorig
Definition lus_gbi.h:1246
unsigned short imagePal
Definition lus_gbi.h:1241
Definition lus_gbi.h:1264
unsigned short scaleH
Definition lus_gbi.h:1270
unsigned short imageAdrs
Definition lus_gbi.h:1274
unsigned short scaleW
Definition lus_gbi.h:1266
short objX
Definition lus_gbi.h:1265
short objY
Definition lus_gbi.h:1269
unsigned short imageH
Definition lus_gbi.h:1271
unsigned short paddingY
Definition lus_gbi.h:1272
unsigned char imagePal
Definition lus_gbi.h:1277
unsigned char imageSiz
Definition lus_gbi.h:1276
unsigned short imageStride
Definition lus_gbi.h:1273
unsigned char imageFlags
Definition lus_gbi.h:1278
unsigned short paddingX
Definition lus_gbi.h:1268
unsigned char imageFmt
Definition lus_gbi.h:1275
unsigned short imageW
Definition lus_gbi.h:1267
Definition lus_gbi.h:1301
unsigned short BaseScaleY
Definition lus_gbi.h:1304
unsigned short BaseScaleX
Definition lus_gbi.h:1303
short X
Definition lus_gbi.h:1302
Definition lus_gbi.h:1371
F3DuObjSprite sprite
Definition lus_gbi.h:1373
F3DuObjTxtr txtr
Definition lus_gbi.h:1372
Definition lus_gbi.h:1322
unsigned int type
Definition lus_gbi.h:1323
unsigned short tline
Definition lus_gbi.h:1327
unsigned short tsize
Definition lus_gbi.h:1326
unsigned short tmem
Definition lus_gbi.h:1325
unsigned long long int * image
Definition lus_gbi.h:1324
unsigned short sid
Definition lus_gbi.h:1328
unsigned int mask
Definition lus_gbi.h:1330
unsigned int flag
Definition lus_gbi.h:1329
Definition lus_gbi.h:1350
unsigned long long int * image
Definition lus_gbi.h:1352
unsigned short sid
Definition lus_gbi.h:1356
unsigned int type
Definition lus_gbi.h:1351
unsigned int flag
Definition lus_gbi.h:1357
unsigned short pnum
Definition lus_gbi.h:1354
unsigned int mask
Definition lus_gbi.h:1358
unsigned short phead
Definition lus_gbi.h:1353
unsigned short zero
Definition lus_gbi.h:1355
Definition lus_gbi.h:1336
unsigned int mask
Definition lus_gbi.h:1344
unsigned short tmem
Definition lus_gbi.h:1339
unsigned short theight
Definition lus_gbi.h:1341
unsigned short twidth
Definition lus_gbi.h:1340
unsigned long long int * image
Definition lus_gbi.h:1338
unsigned short sid
Definition lus_gbi.h:1342
unsigned int flag
Definition lus_gbi.h:1343
unsigned int type
Definition lus_gbi.h:1337
Definition lus_gbi.h:891
void * SourceImagePointer
Definition lus_gbi.h:892
char SourceImageBitSize
Definition lus_gbi.h:898
short SourceImageOffsetS
Definition lus_gbi.h:899
char dummy[4]
Definition lus_gbi.h:904
short SourceImageOffsetT
Definition lus_gbi.h:900
short SubImageWidth
Definition lus_gbi.h:895
short SubImageHeight
Definition lus_gbi.h:896
char SourceImageType
Definition lus_gbi.h:897
short Stride
Definition lus_gbi.h:894
void * TlutPointer
Definition lus_gbi.h:893
Definition lus_gbi.h:1078
F3DAmbient_t l
Definition lus_gbi.h:1079
Definition lus_gbi.h:1171
F3DGwords words
Definition lus_gbi.h:1172
long long int force_structure_alignment
Definition lus_gbi.h:1173
Definition lus_gbi.h:1132
F3DHilite_t h
Definition lus_gbi.h:1133
Definition lus_gbi.h:1072
F3DLight_t l
Definition lus_gbi.h:1073
F3DPointLight_t p
Definition lus_gbi.h:1074
Definition lus_gbi.h:963
F3DVp_t vp
Definition lus_gbi.h:964
long long int force_structure_alignment
Definition lus_gbi.h:965
Definition lus_gbi.h:881
F3DVtx_tn n
Definition lus_gbi.h:883
long long int force_structure_alignment
Definition lus_gbi.h:884
F3DVtx_t v
Definition lus_gbi.h:882
Definition lus_gbi.h:1252
F3DuObjScaleBg_t s
Definition lus_gbi.h:1254
F3DuObjBg_t b
Definition lus_gbi.h:1253
long long int force_structure_alignment
Definition lus_gbi.h:1255
Definition lus_gbi.h:1296
long long int force_structure_alignment
Definition lus_gbi.h:1298
F3DuObjMtx_t m
Definition lus_gbi.h:1297
Definition lus_gbi.h:1281
long long int force_structure_alignment
Definition lus_gbi.h:1283
F3DuObjSprite_t s
Definition lus_gbi.h:1282
Definition lus_gbi.h:1307
F3DuObjSubMtx_t m
Definition lus_gbi.h:1308
long long int force_structure_alignment
Definition lus_gbi.h:1309
Definition lus_gbi.h:1361
long long int force_structure_alignment
Definition lus_gbi.h:1365
F3DuObjTxtrTile_t tile
Definition lus_gbi.h:1363
F3DuObjTxtrTLUT_t tlut
Definition lus_gbi.h:1364
F3DuObjTxtrBlock_t block
Definition lus_gbi.h:1362
Definition lus_gbi.h:908
F3DuSprite_t s
Definition lus_gbi.h:909