libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
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ControllerDefaultMappings.h File Reference
#include <cstdint>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <SDL2/SDL.h>
#include "ControllerAxisDirectionMapping.h"
#include "ship/controller/controldevice/controller/mapping/keyboard/KeyboardScancodes.h"
Include dependency graph for ControllerDefaultMappings.h:

Go to the source code of this file.

Classes

class  Ship::ControllerDefaultMappings
 Holds the default input-to-button and input-to-axis mappings for a controller. More...
 

Namespaces

namespace  Ship
 Core namespace for the libultraship engine framework.
 

Macros

#define CONTROLLERBUTTONS_T   uint16_t
 

Macro Definition Documentation

◆ CONTROLLERBUTTONS_T

#define CONTROLLERBUTTONS_T   uint16_t