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libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
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#include <cstdint>#include <unordered_map>#include <unordered_set>#include <vector>#include <SDL2/SDL.h>#include "ControllerAxisDirectionMapping.h"#include "ship/controller/controldevice/controller/mapping/keyboard/KeyboardScancodes.h"Go to the source code of this file.
Classes | |
| class | Ship::ControllerDefaultMappings |
| Holds the default input-to-button and input-to-axis mappings for a controller. More... | |
Namespaces | |
| namespace | Ship |
| Core namespace for the libultraship engine framework. | |
Macros | |
| #define | CONTROLLERBUTTONS_T uint16_t |
| #define CONTROLLERBUTTONS_T uint16_t |