libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
Loading...
Searching...
No Matches
Texture.h File Reference
#include "ship/resource/Resource.h"
#include <memory>
#include <vector>
Include dependency graph for Texture.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  Fast::Texture
 

Namespaces

namespace  Fast
 

Macros

#define TEX_FLAG_LOAD_AS_RAW   (1 << 0)
 
#define TEX_FLAG_LOAD_AS_IMG   (1 << 1)
 

Enumerations

enum class  Fast::TextureType {
  Fast::Error = 0 , Fast::RGBA32bpp = 1 , Fast::RGBA16bpp = 2 , Fast::Palette4bpp = 3 ,
  Fast::Palette8bpp = 4 , Fast::Grayscale4bpp = 5 , Fast::Grayscale8bpp = 6 , Fast::GrayscaleAlpha4bpp = 7 ,
  Fast::GrayscaleAlpha8bpp = 8 , Fast::GrayscaleAlpha16bpp = 9
}
 

Macro Definition Documentation

◆ TEX_FLAG_LOAD_AS_IMG

#define TEX_FLAG_LOAD_AS_IMG   (1 << 1)

◆ TEX_FLAG_LOAD_AS_RAW

#define TEX_FLAG_LOAD_AS_RAW   (1 << 0)