libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
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LUS::GfxDebuggerWindow Class Reference

An ImGui window that visualises and inspects an N64 display list in real-time. More...

#include <GfxDebuggerWindow.h>

Inheritance diagram for LUS::GfxDebuggerWindow:
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Collaboration diagram for LUS::GfxDebuggerWindow:
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Public Member Functions

 GfxDebuggerWindow (const std::string &consoleVariable, const std::string &name, std::shared_ptr< Fast::Fast3dWindow > fast3dWindow, std::shared_ptr< Fast::GfxDebugger > gfxDebugger, std::shared_ptr< Ship::ResourceManager > resourceManager)
 Constructs a GfxDebuggerWindow with constructor-injected dependencies.
 
virtual ~GfxDebuggerWindow ()
 
- Public Member Functions inherited from Ship::GuiWindow
 GuiWindow (std::shared_ptr< ConsoleVariable > consoleVariable, std::shared_ptr< Window > window, const std::string &visibilityCvar, bool isVisible, const std::string &name, ImVec2 originalSize, uint32_t windowFlags)
 Full constructor with constructor-injected dependencies, explicit size and window flags.
 
 GuiWindow (const std::string &consoleVariable, bool isVisible, const std::string &name, ImVec2 originalSize)
 Constructor with explicit size, using default ImGui window flags.
 
 GuiWindow (const std::string &consoleVariable, bool isVisible, const std::string &name, ImVec2 originalSize, uint32_t windowFlags)
 
 GuiWindow (const std::string &consoleVariable, bool isVisible, const std::string &name)
 Minimal constructor using default size and flags.
 
 GuiWindow (const std::string &consoleVariable, const std::string &name, ImVec2 originalSize, uint32_t windowFlags)
 Constructor deriving initial visibility from the CVar value.
 
 GuiWindow (const std::string &consoleVariable, const std::string &name, ImVec2 originalSize)
 Constructor deriving visibility from CVar, with default flags.
 
 GuiWindow (const std::string &consoleVariable, const std::string &name)
 Minimal constructor deriving visibility from CVar.
 
void Draw () override
 Calls ImGui::Begin(), invokes DrawElement(), and calls ImGui::End().
 
- Public Member Functions inherited from Ship::GuiElement
 GuiElement (const std::string &name, bool isVisible)
 Constructs a GuiElement with an explicit initial visibility.
 
 GuiElement (const std::string &name)
 Constructs a GuiElement that starts hidden.
 
virtual ~GuiElement ()
 
void Update ()
 Updates element state for the current frame (called before Draw).
 
void Show ()
 Makes the element visible (equivalent to SetVisibility(true)).
 
void Hide ()
 Hides the element (equivalent to SetVisibility(false)).
 
void ToggleVisibility ()
 Flips the visibility state between shown and hidden.
 
bool IsVisible ()
 Returns true if the element is currently visible.
 
- Public Member Functions inherited from Ship::Component
 Component (const std::string &name, std::shared_ptr< Context > context=nullptr)
 Constructs a Component with the given name.
 
virtual ~Component ()
 
void Init (const nlohmann::json &initArgs=nlohmann::json::object())
 Performs one-time initialization of this component.
 
bool IsInitialized () const
 Returns true once Init() (or MarkInitialized()) has completed successfully.
 
const std::string & GetName () const
 Returns the name of this Component.
 
std::string ToString () const
 Returns a human-readable string representation (e.g. "Name (id)").
 
std::string ToTreeString (int depth=0) const
 Returns a human-readable tree representation of this component and its children.
 
 operator std::string () const
 Conversion operator to std::string; equivalent to ToString().
 
ParentComponentListGetParents ()
 Returns a mutable reference to the parent list.
 
const ParentComponentListGetParents () const
 Returns a const reference to the parent list.
 
ComponentListGetChildren ()
 Returns a mutable reference to the child list.
 
const ComponentListGetChildren () const
 Returns a const reference to the child list.
 
virtual std::shared_ptr< ComponentTryGetSharedComponent () noexcept
 Returns a shared_ptr to this Component when available, otherwise nullptr.
 
virtual std::shared_ptr< ComponentGetSharedComponent ()
 Returns a shared_ptr to this Component via the correct enable_shared_from_this base.
 
template<typename T >
bool HasInChildren () const
 Checks whether any descendant Component matches type T via BFS.
 
template<typename T >
std::shared_ptr< T > GetFirstInChildren () const
 Returns the first descendant that matches type T via BFS.
 
template<typename T >
std::shared_ptr< std::vector< std::shared_ptr< T > > > GetInChildren () const
 Returns all descendants that match type T via BFS.
 
template<typename T >
bool HasInParents () const
 Checks whether any ancestor Component matches type T via BFS.
 
template<typename T >
std::shared_ptr< T > GetFirstInParents () const
 Returns the first ancestor that matches type T via BFS.
 
template<typename T >
std::shared_ptr< std::vector< std::shared_ptr< T > > > GetInParents () const
 Returns all ancestors that match type T via BFS.
 
- Public Member Functions inherited from Ship::Part
 Part ()
 Constructs a Part and assigns it a unique ID.
 
 Part (std::shared_ptr< Context > context)
 Constructs a Part with an explicit Context reference and unique ID.
 
virtual ~Part ()=default
 
uint64_t GetId () const
 Returns the unique identifier for this Part.
 
bool operator== (const Part &other) const
 Compares two Parts for equality by their unique IDs.
 
std::shared_ptr< ContextGetContext () const
 Returns the Context this Part belongs to, or nullptr if unset.
 
void SetContext (std::shared_ptr< Context > ctx)
 Sets the Context this Part belongs to.
 

Protected Member Functions

void OnInit (const nlohmann::json &initArgs=nlohmann::json::object()) override
 Caches a weak reference to the Fast3D interpreter on first init.
 
void UpdateElement () override
 Polls the interpreter for a new display list when debugging is requested.
 
void DrawElement () override
 Renders the disassembly tree for the captured display list.
 
- Protected Member Functions inherited from Ship::GuiWindow
void SetVisibility (bool visible) override
 Overrides SetVisibility to also write the new state to the backing CVar.
 
void BeginGroupPanel (const char *name, const ImVec2 &size)
 Begins a visually grouped labelled panel.
 
void EndGroupPanel (float minHeight)
 Ends the previously opened group panel, adding a bottom margin.
 
void SyncVisibilityConsoleVariable ()
 Reads the CVar and updates mIsVisible accordingly.
 
void OnInit (const nlohmann::json &initArgs={}) override
 Component initialization hook.
 
std::shared_ptr< WindowGetWindow () const
 Returns the Window this GuiWindow belongs to.
 
- Protected Member Functions inherited from Ship::Component
void MarkInitialized ()
 Marks this component as initialized without going through Init().
 
template<typename T >
std::shared_ptr< T > RequireDependency (const std::shared_ptr< T > &dependency, const std::string &dependencyName) const
 Returns a cached dependency after validating it exists and is initialized.
 
- Protected Member Functions inherited from Ship::Part
virtual void OnAdded (bool forced)
 Called after this Part has been added to a PartList.
 
virtual void OnRemoved (bool forced)
 Called after this Part has been removed from a PartList.
 

Additional Inherited Members

- Protected Attributes inherited from Ship::GuiElement
bool mIsVisible
 Current visibility state. Subclasses may read this directly.
 

Detailed Description

An ImGui window that visualises and inspects an N64 display list in real-time.

GfxDebuggerWindow provides a tree-based disassembly view of the display list currently being executed by the Fast3D interpreter. When the user requests debugging (via the menu or GfxDebuggerRequestDebugging()), the window captures a single frame's display list and renders an expandable node tree where each node corresponds to one or more graphics microcode commands.

The window is registered in the GUI as "Gfx Debugger" and is accessible via Gui::GetGuiWindow("Gfx Debugger").

Constructor & Destructor Documentation

◆ GfxDebuggerWindow()

LUS::GfxDebuggerWindow::GfxDebuggerWindow ( const std::string &  consoleVariable,
const std::string &  name,
std::shared_ptr< Fast::Fast3dWindow fast3dWindow,
std::shared_ptr< Fast::GfxDebugger gfxDebugger,
std::shared_ptr< Ship::ResourceManager resourceManager 
)

Constructs a GfxDebuggerWindow with constructor-injected dependencies.

Parameters
consoleVariableCVar name controlling window visibility.
nameWindow title.
fast3dWindowFast3dWindow whose interpreter and GUI are used.
gfxDebuggerGfxDebugger used to capture/inspect display lists.
resourceManagerResourceManager for archive lookups.

◆ ~GfxDebuggerWindow()

virtual LUS::GfxDebuggerWindow::~GfxDebuggerWindow ( )
virtual

Member Function Documentation

◆ DrawElement()

void LUS::GfxDebuggerWindow::DrawElement ( )
overrideprotectedvirtual

Renders the disassembly tree for the captured display list.

Implements Ship::GuiElement.

◆ OnInit()

void LUS::GfxDebuggerWindow::OnInit ( const nlohmann::json &  initArgs = nlohmann::json::object())
overrideprotectedvirtual

Caches a weak reference to the Fast3D interpreter on first init.

Reimplemented from Ship::Component.

◆ UpdateElement()

void LUS::GfxDebuggerWindow::UpdateElement ( )
overrideprotectedvirtual

Polls the interpreter for a new display list when debugging is requested.

Implements Ship::GuiElement.


The documentation for this class was generated from the following file: