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libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
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#include <memory>#include "gfx_rendering_api.h"#include "../interpreter.h"#include <SDL2/SDL.h>#include <GL/glew.h>Go to the source code of this file.
Classes | |
| struct | Fast::ShaderProgram |
| OpenGL shader program metadata cached by the Fast3D renderer. More... | |
| struct | Fast::FramebufferOGL |
| OpenGL framebuffer object and associated attachments. More... | |
| struct | Fast::TextureInfo |
| Cached texture metadata tracked per texture id. More... | |
| class | Fast::GfxRenderingAPIOGL |
| OpenGL/OpenGLES implementation of the Fast3D rendering API. More... | |
Namespaces | |
| namespace | Ship |
| Core namespace for the libultraship engine framework. | |
| namespace | Fast |