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libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
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Per-draw uniforms consumed by Metal shader programs. More...
#include <gfx_metal.h>
Public Attributes | |
| simd::int1 | textureFiltering [SHADER_MAX_TEXTURES] |
| simd::float1 | prim_depth |
Per-draw uniforms consumed by Metal shader programs.
| simd::float1 Fast::DrawUniforms::prim_depth |
| simd::int1 Fast::DrawUniforms::textureFiltering[SHADER_MAX_TEXTURES] |