libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
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Fast::DrawUniforms Struct Reference

Per-draw uniforms consumed by Metal shader programs. More...

#include <gfx_metal.h>

Public Attributes

simd::int1 textureFiltering [SHADER_MAX_TEXTURES]
 
simd::float1 prim_depth
 

Detailed Description

Per-draw uniforms consumed by Metal shader programs.

Member Data Documentation

◆ prim_depth

simd::float1 Fast::DrawUniforms::prim_depth

◆ textureFiltering

simd::int1 Fast::DrawUniforms::textureFiltering[SHADER_MAX_TEXTURES]

The documentation for this struct was generated from the following file: