Direct3D 11 framebuffer attachments and metadata.
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#include <gfx_direct3d_common.h>
Direct3D 11 framebuffer attachments and metadata.
◆ depth_stencil_srv
| Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> Fast::FramebufferDX11::depth_stencil_srv |
◆ depth_stencil_view
| Microsoft::WRL::ComPtr<ID3D11DepthStencilView> Fast::FramebufferDX11::depth_stencil_view |
◆ has_depth_buffer
| bool Fast::FramebufferDX11::has_depth_buffer |
◆ msaa_level
| uint32_t Fast::FramebufferDX11::msaa_level |
◆ render_target_view
| Microsoft::WRL::ComPtr<ID3D11RenderTargetView> Fast::FramebufferDX11::render_target_view |
◆ texture_id
| uint32_t Fast::FramebufferDX11::texture_id |
The documentation for this struct was generated from the following file: