libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
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Fast::RenderingState Struct Reference

#include <interpreter.h>

Collaboration diagram for Fast::RenderingState:
[legend]

Public Attributes

uint8_t depth_test_and_mask
 
bool decal_mode
 
bool alpha_blend
 
struct XYWidthHeight viewport scissor
 
struct ShaderProgrammShaderProgram
 
TextureCacheNodemTextures [SHADER_MAX_TEXTURES]
 

Member Data Documentation

◆ alpha_blend

bool Fast::RenderingState::alpha_blend

◆ decal_mode

bool Fast::RenderingState::decal_mode

◆ depth_test_and_mask

uint8_t Fast::RenderingState::depth_test_and_mask

◆ mShaderProgram

struct ShaderProgram* Fast::RenderingState::mShaderProgram

◆ mTextures

TextureCacheNode* Fast::RenderingState::mTextures[SHADER_MAX_TEXTURES]

◆ scissor

struct XYWidthHeight viewport Fast::RenderingState::scissor

The documentation for this struct was generated from the following file: