Compiled D3D11 shader program and pipeline-state cache entry.
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#include <gfx_direct3d_common.h>
Compiled D3D11 shader program and pipeline-state cache entry.
◆ blend_state
| Microsoft::WRL::ComPtr<ID3D11BlendState> Fast::ShaderProgramD3D11::blend_state |
◆ input_layout
| Microsoft::WRL::ComPtr<ID3D11InputLayout> Fast::ShaderProgramD3D11::input_layout |
◆ numFloats
| uint8_t Fast::ShaderProgramD3D11::numFloats |
◆ numInputs
| uint8_t Fast::ShaderProgramD3D11::numInputs |
◆ pixel_shader
| Microsoft::WRL::ComPtr<ID3D11PixelShader> Fast::ShaderProgramD3D11::pixel_shader |
◆ shader_id0
| uint64_t Fast::ShaderProgramD3D11::shader_id0 |
◆ shader_id1
| uint64_t Fast::ShaderProgramD3D11::shader_id1 |
◆ usedTextures
◆ vertex_shader
| Microsoft::WRL::ComPtr<ID3D11VertexShader> Fast::ShaderProgramD3D11::vertex_shader |
The documentation for this struct was generated from the following file: