libultraship
Reimplementations of libultra (N64 SDK) functions for modern hardware
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Fast::TextureData Struct Reference

Runtime Direct3D 11 texture state tracked by the renderer. More...

#include <gfx_direct3d_common.h>

Public Attributes

Microsoft::WRL::ComPtr< ID3D11Texture2D > texture
 
Microsoft::WRL::ComPtr< ID3D11ShaderResourceView > resource_view
 
Microsoft::WRL::ComPtr< ID3D11SamplerState > sampler_state
 
uint32_t width
 
uint32_t height
 
bool linear_filtering
 

Detailed Description

Runtime Direct3D 11 texture state tracked by the renderer.

Member Data Documentation

◆ height

uint32_t Fast::TextureData::height

◆ linear_filtering

bool Fast::TextureData::linear_filtering

◆ resource_view

Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> Fast::TextureData::resource_view

◆ sampler_state

Microsoft::WRL::ComPtr<ID3D11SamplerState> Fast::TextureData::sampler_state

◆ texture

Microsoft::WRL::ComPtr<ID3D11Texture2D> Fast::TextureData::texture

◆ width

uint32_t Fast::TextureData::width

The documentation for this struct was generated from the following file: