Runtime Direct3D 11 texture state tracked by the renderer.
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#include <gfx_direct3d_common.h>
Runtime Direct3D 11 texture state tracked by the renderer.
◆ height
| uint32_t Fast::TextureData::height |
◆ linear_filtering
| bool Fast::TextureData::linear_filtering |
◆ resource_view
| Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> Fast::TextureData::resource_view |
◆ sampler_state
| Microsoft::WRL::ComPtr<ID3D11SamplerState> Fast::TextureData::sampler_state |
◆ texture
| Microsoft::WRL::ComPtr<ID3D11Texture2D> Fast::TextureData::texture |
◆ width
| uint32_t Fast::TextureData::width |
The documentation for this struct was generated from the following file: